My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Baby Dragon Electro Wizard
Fireball
Firecracker Hog Rider Baby Dragon Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Valkyrie Hog Rider Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Valkyrie Baby Dragon Mega Knight
Valkyrie
Hog Rider Firecracker Baby Dragon Electro Wizard
Hog Rider
Arrows Firecracker Valkyrie The Log Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Firecracker Valkyrie Hog Rider Electro Wizard Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Baby Dragon Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Baby Dragon The Log Electro Wizard

Defense Synergies 3 12

Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie The Log Baby Dragon Electro Wizard Mega Knight
Valkyrie
Firecracker Arrows Baby Dragon The Log Electro Wizard
Hog Rider
Baby Dragon
Firecracker Valkyrie The Log Mega Knight
The Log
Firecracker Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Firecracker Valkyrie The Log Mega Knight
Mega Knight
Arrows Firecracker Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon The Log Electro Wizard
Firecracker Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Valkyrie The Log Mega Knight
Arrows The Log Firecracker Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Baby Dragon
Arrows Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Firecracker Baby Dragon The Log Mega Knight
Arrows Firecracker Baby Dragon Electro Wizard
Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Baby Dragon The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Valkyrie Electro Wizard
Arrows Mega Knight Firecracker Valkyrie Baby Dragon The Log Electro Wizard
Arrows Valkyrie Baby Dragon The Log Firecracker Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight The Log Electro Wizard
Valkyrie Mega Knight
Arrows Firecracker Baby Dragon Electro Wizard
Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Firecracker Valkyrie Baby Dragon The Log
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie The Log Electro Wizard
Mega Knight Valkyrie
Firecracker Valkyrie Baby Dragon Mega Knight
Electro Wizard Firecracker Valkyrie Baby Dragon The Log
Arrows Valkyrie Mega Knight Firecracker Baby Dragon The Log Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie Baby Dragon The Log Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon The Log
Arrows The Log Firecracker Baby Dragon
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Valkyrie The Log Electro Wizard
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log Mega Knight
Arrows
Arrows Firecracker Baby Dragon The Log Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Baby Dragon The Log
Arrows Firecracker The Log Valkyrie Baby Dragon Mega Knight
Arrows Firecracker The Log Baby Dragon Electro Wizard
Arrows Baby Dragon The Log Mega Knight
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Baby Dragon Electro Wizard
Arrows The Log
Firecracker Valkyrie Baby Dragon Electro Wizard Mega Knight
Arrows The Log Firecracker Baby Dragon
Arrows
Firecracker Mega Knight
Firecracker Baby Dragon The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon The Log Electro Wizard Mega Knight

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