My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Skeleton Army Inferno Dragon
Fireball
Firecracker Hog Rider Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Valkyrie Inferno Dragon Goblinstein
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tornado Valkyrie Hog Rider Inferno Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Firecracker
Hog Rider Valkyrie Tornado Inferno Dragon
Valkyrie
Hog Rider Firecracker Tornado
Hog Rider
Arrows Firecracker Valkyrie Tornado
Skeleton Army
Tornado
Firecracker Valkyrie Hog Rider
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 1 7

Arrows
Valkyrie Tornado
Firecracker
Valkyrie Skeleton Army Tornado
Valkyrie
Firecracker Arrows Tornado
Hog Rider
Skeleton Army
Firecracker Inferno Dragon
Tornado
Arrows Firecracker Valkyrie Inferno Dragon
Inferno Dragon
Skeleton Army Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army Inferno Dragon Firecracker Valkyrie
Skeleton Army Tornado Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army Tornado
Arrows Skeleton Army Tornado Firecracker Valkyrie
Tornado Inferno Dragon Arrows Firecracker
Arrows Valkyrie
Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado Firecracker Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Tornado
Arrows Inferno Dragon Firecracker Tornado
Skeleton Army Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Tornado
Skeleton Army Inferno Dragon
Skeleton Army Tornado Inferno Dragon
Arrows Firecracker Valkyrie Skeleton Army Tornado
Arrows Valkyrie Firecracker Skeleton Army Tornado
Arrows Valkyrie Tornado Firecracker Inferno Dragon
Tornado Inferno Dragon
Valkyrie Skeleton Army Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Firecracker Valkyrie Inferno Dragon
Skeleton Army Valkyrie
Valkyrie Skeleton Army Tornado
Valkyrie Skeleton Army Inferno Dragon
Arrows Firecracker Tornado
Skeleton Army Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Firecracker Valkyrie Skeleton Army Tornado Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie
Skeleton Army Arrows Valkyrie Tornado
Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Tornado Inferno Dragon
Arrows Valkyrie Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Tornado
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Valkyrie Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Valkyrie Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Valkyrie
Inferno Dragon
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army
Arrows Firecracker Tornado
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Inferno Dragon
Firecracker

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