My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton
Giant Snowball
Clone Balloon
Zap
Firecracker Inferno Tower Clone Balloon
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Clone Giant Skeleton
The Log
Firecracker Clone Giant Skeleton
Earthquake
Firecracker Inferno Tower Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Valkyrie Clone Balloon Giant Skeleton
Fireball
Firecracker Inferno Tower Clone Balloon
Poison
Firecracker Inferno Tower Clone Balloon
Lightning
Valkyrie Inferno Tower Balloon
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Clone Tornado Valkyrie Inferno Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Clone Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Giant Skeleton
Firecracker
Valkyrie Tornado Balloon Giant Skeleton
Valkyrie
Balloon Firecracker Tornado Giant Skeleton
Inferno Tower
Clone
Balloon Giant Skeleton
Tornado
Firecracker Valkyrie Balloon Giant Skeleton
Balloon
Arrows Valkyrie Clone Firecracker Tornado Giant Skeleton
Giant Skeleton
Clone Arrows Firecracker Valkyrie Tornado Balloon

Defense Synergies 1 11

Arrows
Valkyrie Inferno Tower Tornado Giant Skeleton
Firecracker
Valkyrie Inferno Tower Tornado Giant Skeleton
Valkyrie
Firecracker Arrows Inferno Tower Tornado
Inferno Tower
Arrows Firecracker Valkyrie Tornado
Clone
Tornado
Arrows Firecracker Valkyrie Inferno Tower Giant Skeleton
Balloon
Giant Skeleton
Arrows Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower Firecracker Valkyrie
Inferno Tower Tornado Valkyrie Giant Skeleton
Inferno Tower Firecracker Valkyrie
Arrows Firecracker Valkyrie Tornado Giant Skeleton
Arrows Tornado Firecracker Valkyrie
Inferno Tower Tornado Arrows Firecracker
Arrows Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Tornado
Tornado Firecracker Valkyrie Inferno Tower Giant Skeleton
Valkyrie Arrows Firecracker Tornado Giant Skeleton
Arrows Inferno Tower Firecracker Tornado
Inferno Tower Valkyrie Giant Skeleton
Valkyrie Arrows Firecracker Tornado
Inferno Tower
Inferno Tower Tornado
Arrows Firecracker Valkyrie Inferno Tower Tornado
Arrows Valkyrie Firecracker Tornado
Arrows Valkyrie Tornado Firecracker Giant Skeleton
Inferno Tower Tornado
Valkyrie Arrows Firecracker Giant Skeleton
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Giant Skeleton
Arrows Firecracker Valkyrie
Giant Skeleton Valkyrie Inferno Tower
Valkyrie Giant Skeleton Inferno Tower Tornado
Inferno Tower Giant Skeleton Valkyrie
Arrows Firecracker Tornado
Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie
Giant Skeleton Firecracker Valkyrie Inferno Tower Tornado
Inferno Tower
Valkyrie Inferno Tower Giant Skeleton
Arrows Valkyrie Tornado Giant Skeleton
Giant Skeleton Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Firecracker Valkyrie Tornado Giant Skeleton
Arrows Valkyrie Firecracker Inferno Tower Giant Skeleton
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Tornado
Arrows Giant Skeleton
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Valkyrie Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Valkyrie Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Valkyrie
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows Tornado Giant Skeleton
Firecracker
Firecracker Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton
Firecracker

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