My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone
Giant Snowball
Wall Breakers Clone Little Prince
Zap
Firecracker Wall Breakers Clone Little Prince
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Clone Little Prince
The Log
Firecracker Wall Breakers Clone Little Prince
Earthquake
Firecracker Clone
Arrows
Firecracker Wall Breakers Clone Little Prince
Royal Delivery
Firecracker Valkyrie Wall Breakers Clone Little Prince
Fireball
Firecracker Wall Breakers Clone Little Prince
Poison
Firecracker Clone Little Prince
Lightning
Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Arrows Firecracker Clone Little Prince Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Arrows Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Wall Breakers Mega Knight
Firecracker
Valkyrie Mirror Wall Breakers Mega Knight
Valkyrie
Wall Breakers Firecracker Little Prince
Mirror
Arrows Firecracker Wall Breakers
Wall Breakers
Valkyrie Arrows Firecracker Mirror Mega Knight
Clone
Mega Knight
Arrows Firecracker Wall Breakers
Little Prince
Valkyrie

Defense Synergies 3 7

Arrows
Mirror Mega Knight Valkyrie Little Prince
Firecracker
Valkyrie Mirror Mega Knight
Valkyrie
Firecracker Arrows Mirror Little Prince
Mirror
Arrows Firecracker Valkyrie Mega Knight
Wall Breakers
Clone
Mega Knight
Arrows Firecracker Mirror
Little Prince
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Little Prince
Arrows Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight Little Prince
Valkyrie Arrows Firecracker Mega Knight
Arrows Firecracker
Mega Knight Valkyrie
Valkyrie Mega Knight Arrows Firecracker
Mega Knight
Mega Knight
Mega Knight Arrows Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Little Prince
Arrows Valkyrie Firecracker Mega Knight Little Prince
Valkyrie Mega Knight Arrows Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight
Valkyrie Mega Knight
Arrows Firecracker
Valkyrie
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Little Prince
Arrows Valkyrie Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight Little Prince
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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