My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Valkyrie Freeze Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Mega Knight
Firecracker
Valkyrie P.E.K.K.A Mega Knight
Valkyrie
Firecracker P.E.K.K.A Electro Wizard
Rage
Electro Wizard
Freeze
Arrows
P.E.K.K.A
Arrows Electro Wizard Firecracker Valkyrie
Electro Wizard
P.E.K.K.A Valkyrie Rage Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard

Defense Synergies 2 12

Arrows
Mega Knight Valkyrie P.E.K.K.A
Firecracker
Valkyrie P.E.K.K.A Electro Wizard Mega Knight
Valkyrie
Firecracker Arrows Freeze P.E.K.K.A Electro Wizard
Rage
Freeze
Valkyrie Electro Wizard Mega Knight
P.E.K.K.A
Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard
Firecracker Valkyrie Freeze P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
P.E.K.K.A Firecracker Valkyrie Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Valkyrie Freeze Electro Wizard
P.E.K.K.A Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Valkyrie P.E.K.K.A Mega Knight
Arrows Freeze Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Freeze
Arrows Valkyrie P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Firecracker Freeze Mega Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Freeze Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Freeze P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Valkyrie P.E.K.K.A Electro Wizard
Arrows Mega Knight Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Freeze Firecracker Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Mega Knight
P.E.K.K.A Mega Knight Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Valkyrie Mega Knight
Arrows Firecracker Freeze Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Valkyrie
Freeze P.E.K.K.A Electro Wizard Mega Knight Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Arrows Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Electro Wizard Firecracker Valkyrie Freeze P.E.K.K.A
Arrows Valkyrie Mega Knight Firecracker Freeze P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Freeze
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie Freeze
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Freeze
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Valkyrie Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker
Electro Wizard Freeze
Arrows Firecracker Electro Wizard
Freeze
Arrows
Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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