My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards Witch
Zap
Firecracker Royal Hogs Guards Witch
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Guards Witch
The Log
Firecracker Royal Hogs Guards Witch
Earthquake
Firecracker Royal Hogs Guards Witch
Arrows
Firecracker Royal Hogs Guards Witch
Royal Delivery
Firecracker Valkyrie Royal Hogs Guards Witch
Fireball
Firecracker Royal Hogs Witch
Poison
Firecracker Royal Hogs Guards Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Arrows Firecracker Guards Valkyrie Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Arrows Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs
Firecracker
Valkyrie Royal Hogs Barbarian Barrel
Valkyrie
Firecracker Royal Hogs Witch
Royal Hogs
Arrows Firecracker Valkyrie Barbarian Barrel Guards
Barbarian Barrel
Firecracker Royal Hogs
Rage
Witch
Guards
Royal Hogs
Witch
Rage Valkyrie

Defense Synergies 1 8

Arrows
Valkyrie Barbarian Barrel
Firecracker
Valkyrie Barbarian Barrel Guards
Valkyrie
Firecracker Arrows Witch
Royal Hogs
Barbarian Barrel
Arrows Firecracker Guards Witch
Rage
Guards
Firecracker Barbarian Barrel Witch
Witch
Valkyrie Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Barbarian Barrel
Firecracker Valkyrie Witch
Witch Valkyrie
Witch Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Firecracker Valkyrie Guards
Arrows Firecracker Witch
Arrows Valkyrie Barbarian Barrel
Witch
Guards Firecracker Valkyrie Barbarian Barrel
Valkyrie Guards Witch Arrows Firecracker Barbarian Barrel
Arrows Firecracker Witch
Valkyrie Guards Witch
Valkyrie Arrows Firecracker Barbarian Barrel Guards Witch
Arrows Firecracker Valkyrie Witch
Arrows Firecracker Valkyrie Barbarian Barrel Guards Witch
Arrows Valkyrie Barbarian Barrel Witch Firecracker Guards
Valkyrie Arrows Firecracker Barbarian Barrel Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Barbarian Barrel Witch
Arrows Firecracker Valkyrie Barbarian Barrel
Guards Valkyrie Witch
Valkyrie Guards Barbarian Barrel
Valkyrie Guards Witch
Arrows Firecracker Witch
Guards Valkyrie Witch
Valkyrie
Firecracker Valkyrie Barbarian Barrel Witch
Witch Guards
Valkyrie Guards Witch
Arrows Valkyrie Guards
Valkyrie Guards Witch
Firecracker Valkyrie Witch
Guards Witch Firecracker Valkyrie Barbarian Barrel
Arrows Valkyrie Firecracker Barbarian Barrel Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel Guards
Arrows Firecracker Valkyrie Barbarian Barrel
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Guards
Firecracker Arrows Valkyrie Barbarian Barrel
Arrows Firecracker
Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Witch
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel Witch
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel Witch
Witch
Arrows Firecracker Barbarian Barrel Witch
Arrows Witch
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Witch
Firecracker Guards Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Barbarian Barrel Guards Witch
Arrows Firecracker Witch
Arrows Barbarian Barrel
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards Witch
Firecracker Witch
Firecracker Barbarian Barrel Witch
Firecracker

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