My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Night Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch Skeleton King
Giant Snowball
Skeleton Army Baby Dragon Night Witch Skeleton King
Zap
Firecracker Skeleton Army Night Witch Skeleton King
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Night Witch Skeleton King
The Log
Firecracker Skeleton Army Skeleton King
Earthquake
Firecracker Skeleton Army Skeleton King
Arrows
Firecracker Skeleton Army Night Witch Skeleton King
Royal Delivery
Firecracker Valkyrie Skeleton Army Baby Dragon Night Witch Skeleton King
Fireball
Firecracker Skeleton Army Baby Dragon Night Witch Skeleton King
Poison
Firecracker Skeleton Army Night Witch Skeleton King
Lightning
Valkyrie Baby Dragon Night Witch Skeleton King
Rocket
Valkyrie Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Valkyrie Baby Dragon Night Witch Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Night Witch Mega Knight
Firecracker
Valkyrie Baby Dragon Mega Knight
Valkyrie
Firecracker Baby Dragon
Skeleton Army
Skeleton King
Baby Dragon
Firecracker Valkyrie Mega Knight
Night Witch
Arrows Mega Knight Skeleton King
Mega Knight
Arrows Firecracker Baby Dragon Night Witch
Skeleton King
Skeleton Army Night Witch

Defense Synergies 2 11

Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Skeleton Army Baby Dragon Night Witch Mega Knight
Valkyrie
Firecracker Arrows Baby Dragon Night Witch
Skeleton Army
Firecracker Skeleton King
Baby Dragon
Firecracker Valkyrie Mega Knight Skeleton King
Night Witch
Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Baby Dragon Night Witch
Skeleton King
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Skeleton Army Firecracker Valkyrie Night Witch Mega Knight
Skeleton Army Mega Knight Valkyrie Night Witch
Skeleton Army Night Witch Firecracker Valkyrie Mega Knight Skeleton King
Arrows Firecracker Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Valkyrie Baby Dragon Night Witch Mega Knight
Arrows Firecracker Baby Dragon Night Witch
Arrows Valkyrie Baby Dragon Mega Knight
Skeleton Army Night Witch Skeleton King
Skeleton Army Firecracker Valkyrie Night Witch Mega Knight
Valkyrie Skeleton Army Arrows Firecracker Baby Dragon Night Witch Mega Knight Skeleton King
Arrows Firecracker Baby Dragon Night Witch
Skeleton Army Night Witch Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Baby Dragon Night Witch Skeleton King
Skeleton Army Mega Knight Skeleton King
Skeleton Army Mega Knight
Mega Knight Arrows Firecracker Valkyrie Skeleton Army Night Witch
Arrows Mega Knight Firecracker Valkyrie Skeleton Army Baby Dragon Night Witch
Arrows Valkyrie Baby Dragon Firecracker Mega Knight
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Night Witch
Valkyrie Skeleton Army Night Witch Mega Knight
Arrows Firecracker Baby Dragon
Skeleton Army Valkyrie Night Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Valkyrie Night Witch Skeleton King
Firecracker Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Firecracker Valkyrie Baby Dragon Night Witch Skeleton King
Arrows Valkyrie Mega Knight Firecracker Baby Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Night Witch
Firecracker Arrows Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows
Night Witch
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Baby Dragon Night Witch Mega Knight
Arrows
Arrows Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Night Witch
Firecracker
Night Witch
Arrows Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Army Night Witch
Arrows Firecracker Baby Dragon
Arrows
Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Skeleton King
Arrows
Firecracker Mega Knight
Firecracker Baby Dragon Skeleton King
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Mega Knight

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