My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Prince
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Prince Mother Witch
Fireball
Firecracker Skeleton Army Mother Witch
Poison
Firecracker Skeleton Army Mother Witch
Lightning
Valkyrie Prince Mother Witch Goblinstein
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Valkyrie Mother Witch Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Mother Witch
Firecracker
Valkyrie Prince
Valkyrie
Prince Firecracker Mother Witch
Skeleton Army
Prince
Valkyrie Arrows Firecracker The Log
The Log
Prince
Mother Witch
Arrows Valkyrie
Goblinstein

Defense Synergies 3 11

Arrows
Valkyrie Prince Mother Witch
Firecracker
Valkyrie The Log Skeleton Army Prince
Valkyrie
Firecracker Arrows Prince The Log Mother Witch
Skeleton Army
Firecracker Prince The Log
Prince
The Log Arrows Firecracker Valkyrie Skeleton Army
The Log
Firecracker Prince Valkyrie Skeleton Army Mother Witch
Mother Witch
Arrows Valkyrie The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Skeleton Army Firecracker Valkyrie Prince The Log
Skeleton Army Prince Valkyrie
Skeleton Army Prince Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army Prince The Log
Arrows Skeleton Army The Log Firecracker Valkyrie Mother Witch
Arrows Firecracker
Arrows Valkyrie The Log
Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Prince
Valkyrie Skeleton Army Mother Witch Arrows Firecracker The Log
Arrows Firecracker
Skeleton Army Prince Valkyrie The Log
Valkyrie Skeleton Army Arrows Firecracker Prince The Log
Skeleton Army Prince
Skeleton Army Prince The Log
Arrows Firecracker Valkyrie Skeleton Army Prince
Arrows Firecracker Valkyrie Skeleton Army Prince The Log
Arrows Valkyrie The Log Firecracker Mother Witch
Prince
Valkyrie Skeleton Army Arrows Firecracker Prince The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Arrows Firecracker Valkyrie Prince The Log
Skeleton Army Valkyrie Prince The Log
Valkyrie Skeleton Army Prince The Log
Valkyrie Skeleton Army Prince
Arrows Firecracker Mother Witch
Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Prince
Firecracker Valkyrie Skeleton Army Prince The Log
Skeleton Army
Valkyrie Prince
Skeleton Army Arrows Valkyrie Prince The Log
Skeleton Army Prince Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Prince The Log
Arrows Valkyrie Firecracker The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie Prince The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Mother Witch
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Prince
Firecracker Arrows Valkyrie Prince The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker Prince The Log
Arrows Firecracker Valkyrie The Log Mother Witch
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log Mother Witch Valkyrie
Arrows Firecracker The Log
Arrows Prince The Log
Arrows Firecracker The Log
Arrows Firecracker Mother Witch
Firecracker
Arrows The Log
Arrows Firecracker
Prince
Arrows Firecracker The Log
Skeleton Army Prince
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie Prince
Arrows The Log Firecracker
Arrows
Firecracker Prince
Firecracker The Log
Firecracker
Firecracker Prince The Log
Prince
Firecracker

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