My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Valkyrie Wizard Guards Lumberjack
The Log
Firecracker Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Wizard Guards Balloon P.E.K.K.A Lumberjack
Fireball
Firecracker Wizard Balloon Lumberjack
Poison
Firecracker Wizard Guards Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Valkyrie Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Lumberjack
Firecracker
Valkyrie Balloon P.E.K.K.A Lumberjack
Valkyrie
Balloon Lumberjack Firecracker Wizard P.E.K.K.A
Wizard
Valkyrie Balloon P.E.K.K.A Lumberjack
Guards
Lumberjack
Balloon
Arrows Valkyrie Lumberjack Firecracker Wizard
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Lumberjack
Lumberjack
Valkyrie Balloon Arrows Firecracker Wizard Guards P.E.K.K.A

Defense Synergies 1 13

Arrows
Valkyrie P.E.K.K.A Lumberjack
Firecracker
Valkyrie Guards P.E.K.K.A Lumberjack
Valkyrie
Firecracker Arrows Wizard P.E.K.K.A Lumberjack
Wizard
Valkyrie Guards P.E.K.K.A Lumberjack
Guards
Firecracker Wizard Lumberjack
Balloon
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
Lumberjack
Arrows Firecracker Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
P.E.K.K.A Lumberjack Firecracker Valkyrie
P.E.K.K.A Lumberjack Valkyrie
P.E.K.K.A Lumberjack Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie P.E.K.K.A Lumberjack
Arrows Firecracker Valkyrie Guards Lumberjack
Arrows Firecracker Wizard
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Lumberjack
Guards Firecracker Valkyrie Lumberjack
Valkyrie Guards Arrows Firecracker Wizard Lumberjack
Arrows Firecracker Wizard
P.E.K.K.A Lumberjack Valkyrie Wizard Guards
Valkyrie Wizard Arrows Firecracker Guards P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows Firecracker Valkyrie P.E.K.K.A Lumberjack
Arrows Firecracker Valkyrie Wizard Guards Lumberjack
Arrows Valkyrie Wizard Firecracker Guards Lumberjack
P.E.K.K.A Lumberjack
Valkyrie Wizard Arrows Firecracker Guards P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Lumberjack
Guards P.E.K.K.A Lumberjack Valkyrie
Valkyrie Guards P.E.K.K.A Lumberjack
P.E.K.K.A Valkyrie Guards Lumberjack
Arrows Firecracker Wizard
Guards P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Firecracker Valkyrie
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Lumberjack
P.E.K.K.A Arrows Valkyrie Guards
P.E.K.K.A Valkyrie Wizard Guards Lumberjack
Wizard Firecracker Valkyrie
Guards Firecracker Valkyrie P.E.K.K.A Lumberjack
Arrows Valkyrie Firecracker Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Guards
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Guards Lumberjack
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Guards
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Guards
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker Guards
Firecracker
Firecracker

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