My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bowler Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Giant Skeleton
Giant Snowball
Wall Breakers Goblin Barrel Witch
Zap
Firecracker Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Firecracker Wall Breakers Goblin Barrel Witch Giant Skeleton Electro Wizard
The Log
Firecracker Wall Breakers Goblin Barrel Witch Giant Skeleton
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Wall Breakers Goblin Barrel Witch
Royal Delivery
Firecracker Wall Breakers Goblin Barrel Witch Bowler Giant Skeleton Electro Wizard
Fireball
Firecracker Wall Breakers Goblin Barrel Witch Bowler Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Bowler Electro Wizard
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Goblin Barrel Electro Wizard Witch Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Goblin Barrel

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Goblin Barrel Bowler Giant Skeleton
Firecracker
Wall Breakers Goblin Barrel Bowler Giant Skeleton
Wall Breakers
Arrows Firecracker Electro Wizard
Goblin Barrel
Arrows Firecracker Bowler Giant Skeleton
Witch
Bowler Giant Skeleton
Bowler
Arrows Firecracker Goblin Barrel Witch Electro Wizard
Giant Skeleton
Arrows Firecracker Goblin Barrel Witch Electro Wizard
Electro Wizard
Wall Breakers Bowler Giant Skeleton

Defense Synergies 0 9

Arrows
Bowler Giant Skeleton
Firecracker
Giant Skeleton Electro Wizard
Wall Breakers
Goblin Barrel
Witch
Bowler Giant Skeleton Electro Wizard
Bowler
Arrows Witch Electro Wizard
Giant Skeleton
Arrows Firecracker Witch Electro Wizard
Electro Wizard
Firecracker Witch Bowler Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Wizard
Firecracker Witch Electro Wizard
Witch Bowler Giant Skeleton Electro Wizard
Witch Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler Giant Skeleton
Arrows Bowler Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Witch
Bowler Arrows Giant Skeleton Electro Wizard
Witch
Firecracker Bowler Giant Skeleton Electro Wizard
Witch Electro Wizard Arrows Firecracker Bowler Giant Skeleton
Arrows Firecracker Witch Electro Wizard
Bowler Witch Giant Skeleton Electro Wizard
Bowler Arrows Firecracker Witch Electro Wizard
Electro Wizard
Bowler Electro Wizard
Arrows Firecracker Witch Bowler Electro Wizard
Arrows Firecracker Witch Bowler Electro Wizard
Arrows Witch Firecracker Bowler Giant Skeleton Electro Wizard
Electro Wizard
Bowler Arrows Firecracker Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Bowler
Giant Skeleton Witch Bowler Electro Wizard
Bowler Giant Skeleton Electro Wizard
Giant Skeleton Witch Bowler
Arrows Firecracker Witch Electro Wizard
Witch Bowler Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Firecracker Witch
Witch
Witch Bowler Giant Skeleton
Arrows Bowler Giant Skeleton Electro Wizard
Bowler Giant Skeleton Witch
Firecracker Witch Bowler
Witch Electro Wizard Firecracker Bowler Giant Skeleton
Arrows Bowler Firecracker Witch Giant Skeleton Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Bowler Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Bowler
Arrows Firecracker Witch
Arrows Firecracker Witch Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Bowler Electro Wizard
Firecracker Arrows Bowler Electro Wizard
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Bowler
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Bowler Electro Wizard
Arrows Firecracker Witch Bowler
Bowler Giant Skeleton
Arrows
Bowler
Arrows
Arrows Firecracker Witch Bowler
Witch
Arrows Firecracker Witch Bowler Electro Wizard
Arrows Witch Bowler
Arrows Firecracker
Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Bowler
Arrows
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker Bowler
Electro Wizard Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Arrows Giant Skeleton
Firecracker
Firecracker Witch Bowler Giant Skeleton Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Bowler Giant Skeleton Electro Wizard

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