My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Bandit
Giant Snowball
Goblin Barrel Guards Witch
Zap
Firecracker Goblin Barrel Guards Witch Bandit
Barbarian Barrel
Firecracker Wizard Goblin Barrel Guards Witch Bandit
The Log
Firecracker Goblin Barrel Guards Witch Bandit
Earthquake
Firecracker Goblin Barrel Guards Witch
Arrows
Firecracker Goblin Barrel Guards Witch
Royal Delivery
Firecracker Wizard Goblin Barrel Guards Witch P.E.K.K.A Bandit
Fireball
Firecracker Wizard Goblin Barrel Witch Bandit
Poison
Firecracker Wizard Guards Witch
Lightning
Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Guards Bandit Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Bandit
Firecracker
Goblin Barrel P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
Goblin Barrel
Arrows Firecracker Guards P.E.K.K.A Bandit
Guards
Goblin Barrel Bandit
Witch
P.E.K.K.A Bandit
P.E.K.K.A
Arrows Firecracker Wizard Goblin Barrel Witch
Bandit
Arrows Firecracker Wizard Goblin Barrel Guards Witch

Defense Synergies 0 10

Arrows
P.E.K.K.A Bandit
Firecracker
Guards P.E.K.K.A Bandit
Wizard
Guards P.E.K.K.A Bandit
Goblin Barrel
Guards
Firecracker Wizard Witch
Witch
Guards Bandit
P.E.K.K.A
Arrows Firecracker Wizard
Bandit
Arrows Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
P.E.K.K.A Firecracker Witch Bandit
Witch P.E.K.K.A Bandit
Witch P.E.K.K.A Firecracker Guards Bandit
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Guards Bandit
Arrows Firecracker Wizard Witch
Arrows P.E.K.K.A Bandit
Witch P.E.K.K.A
Guards Firecracker Bandit
Guards Witch Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Witch
P.E.K.K.A Wizard Guards Witch Bandit
Wizard Arrows Firecracker Guards Witch P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Wizard Arrows Firecracker Witch P.E.K.K.A
Arrows Firecracker Wizard Guards Witch Bandit
Arrows Wizard Witch Firecracker Guards Bandit
P.E.K.K.A
Wizard Arrows Firecracker Guards Witch P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch P.E.K.K.A Bandit
Bandit Arrows Firecracker Wizard
Guards P.E.K.K.A Bandit Witch
Guards P.E.K.K.A Bandit
P.E.K.K.A Guards Witch Bandit
Arrows Firecracker Wizard Witch
Guards P.E.K.K.A Witch Bandit
P.E.K.K.A
P.E.K.K.A Firecracker Witch Bandit
Witch P.E.K.K.A Guards
P.E.K.K.A Guards Witch
P.E.K.K.A Arrows Guards
P.E.K.K.A Wizard Guards Witch Bandit
Wizard Firecracker Witch
Guards Witch Firecracker P.E.K.K.A
Arrows Firecracker Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Guards
Wizard Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit
Guards
Firecracker Arrows Wizard Bandit
Arrows Firecracker Wizard
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Wizard Witch Bandit
Arrows Firecracker Wizard Bandit
Arrows
Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Wizard Witch
Witch
Arrows Firecracker Wizard Witch Bandit
Arrows Wizard Witch Bandit
Arrows Firecracker Bandit
Arrows Firecracker Wizard Witch
Firecracker Wizard Guards Witch
Arrows Wizard Bandit
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Guards Witch Bandit
Arrows Firecracker Wizard Witch
Arrows
Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker Guards Witch
Firecracker Witch
Firecracker Witch Bandit
P.E.K.K.A
Firecracker Wizard

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