My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Wizard Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Prince Electro Wizard
Fireball
Firecracker Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Electro Wizard Golden Knight Wizard Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Electro Wizard Golden Knight

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lightning Mega Knight
Firecracker
Prince Mega Knight
Wizard
Prince Mega Knight
Prince
Mega Knight Arrows Firecracker Wizard Lightning Electro Wizard
Lightning
Arrows Prince
Electro Wizard
Prince Mega Knight
Mega Knight
Prince Arrows Firecracker Wizard Electro Wizard
Golden Knight

Defense Synergies 1 13

Arrows
Mega Knight Prince Lightning Golden Knight
Firecracker
Prince Electro Wizard Mega Knight Golden Knight
Wizard
Prince Electro Wizard Mega Knight Golden Knight
Prince
Arrows Firecracker Wizard Electro Wizard
Lightning
Arrows
Electro Wizard
Firecracker Wizard Prince Mega Knight
Mega Knight
Arrows Firecracker Wizard Electro Wizard
Golden Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Wizard Electro Wizard Golden Knight
Firecracker Prince Electro Wizard Mega Knight
Prince Mega Knight Lightning Electro Wizard
Prince Firecracker Electro Wizard Mega Knight
Lightning Arrows Firecracker Prince Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Lightning Electro Wizard Arrows Firecracker Wizard
Lightning Arrows Electro Wizard Mega Knight Golden Knight
Prince
Firecracker Prince Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Electro Wizard
Prince Mega Knight Wizard Lightning Electro Wizard
Wizard Mega Knight Arrows Firecracker Prince Electro Wizard Golden Knight
Prince Electro Wizard Mega Knight
Prince Lightning Electro Wizard Mega Knight
Wizard Mega Knight Arrows Firecracker Prince Electro Wizard
Arrows Mega Knight Firecracker Wizard Prince Electro Wizard Golden Knight
Arrows Wizard Firecracker Electro Wizard Mega Knight
Prince Electro Wizard
Wizard Mega Knight Arrows Firecracker Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Wizard
Electro Wizard Arrows Firecracker Wizard Prince Lightning Mega Knight
Mega Knight Prince Lightning Electro Wizard Golden Knight
Prince Lightning Mega Knight Electro Wizard
Prince Mega Knight
Arrows Firecracker Wizard Electro Wizard
Prince Lightning Electro Wizard
Mega Knight Prince
Lightning Electro Wizard Mega Knight Firecracker Prince
Mega Knight Prince Golden Knight
Lightning Mega Knight Arrows Prince Electro Wizard
Prince Lightning Mega Knight Wizard Golden Knight
Wizard Firecracker Mega Knight
Electro Wizard Firecracker Prince Lightning Golden Knight
Arrows Mega Knight Firecracker Wizard Electro Wizard Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Golden Knight
Arrows Firecracker Electro Wizard Golden Knight
Lightning Arrows
Lightning Arrows Firecracker Prince
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Lightning
Arrows Firecracker Wizard Lightning Golden Knight
Lightning Prince Electro Wizard
Firecracker Lightning Arrows Wizard Prince Electro Wizard Golden Knight
Lightning Arrows Firecracker Wizard
Lightning Firecracker Golden Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Prince
Lightning Arrows Firecracker Wizard Golden Knight
Lightning Arrows Firecracker Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Wizard Prince Electro Wizard Mega Knight
Lightning Arrows Firecracker Wizard Mega Knight Golden Knight
Lightning Prince Mega Knight
Lightning Arrows Wizard
Prince Lightning
Lightning Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Lightning Electro Wizard Golden Knight
Lightning Arrows Wizard Prince Mega Knight Golden Knight
Lightning Arrows Firecracker Golden Knight
Lightning Arrows Firecracker Wizard Electro Wizard
Lightning Electro Wizard Firecracker Wizard
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Firecracker Electro Wizard
Prince Mega Knight
Arrows Firecracker Wizard Lightning
Lightning Electro Wizard Prince
Lightning Arrows Firecracker Wizard Electro Wizard
Arrows
Lightning Firecracker Wizard Prince Electro Wizard Mega Knight
Arrows Firecracker Wizard Lightning
Lightning Arrows
Firecracker Prince Mega Knight
Firecracker Lightning Electro Wizard Golden Knight
Firecracker Lightning Electro Wizard
Lightning Firecracker Prince Electro Wizard Mega Knight Golden Knight

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