My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Giant Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon Sparky
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Sparky
The Log
Firecracker Elite Barbarians Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Inferno Dragon Sparky
Fireball
Firecracker Elite Barbarians Elixir Golem Inferno Dragon Sparky
Poison
Firecracker Elixir Golem Sparky
Lightning
Elite Barbarians Inferno Dragon Sparky
Rocket
Elite Barbarians Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Tornado Electro Giant Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Tornado Inferno Dragon Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Elixir Golem
Firecracker
Elixir Golem Elite Barbarians Tornado Inferno Dragon Sparky
Elite Barbarians
Arrows Firecracker Sparky
Elixir Golem
Firecracker Arrows Tornado Inferno Dragon Sparky
Tornado
Electro Giant Sparky Firecracker Elixir Golem
Electro Giant
Tornado Inferno Dragon Sparky
Inferno Dragon
Firecracker Elixir Golem Electro Giant
Sparky
Arrows Tornado Firecracker Elite Barbarians Elixir Golem Electro Giant

Defense Synergies 1 7

Arrows
Tornado Sparky
Firecracker
Tornado
Elite Barbarians
Elixir Golem
Tornado
Sparky Arrows Firecracker Electro Giant Inferno Dragon Sparky
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Tornado Electro Giant
Sparky
Tornado Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Elite Barbarians Inferno Dragon Sparky Firecracker
Tornado Sparky Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Sparky Firecracker
Arrows Firecracker Elite Barbarians Tornado Sparky
Arrows Tornado Firecracker
Tornado Inferno Dragon Arrows Firecracker
Arrows Electro Giant Sparky
Inferno Dragon Sparky Elite Barbarians Tornado
Elite Barbarians Tornado Firecracker Sparky
Arrows Firecracker Tornado Electro Giant
Arrows Inferno Dragon Firecracker Tornado
Sparky Elite Barbarians
Sparky Arrows Firecracker Tornado
Elite Barbarians Inferno Dragon Sparky
Tornado Elite Barbarians Electro Giant Inferno Dragon Sparky
Sparky Arrows Firecracker Elite Barbarians Tornado
Arrows Firecracker Elite Barbarians Tornado
Arrows Tornado Firecracker Inferno Dragon
Sparky Elite Barbarians Tornado Inferno Dragon
Arrows Firecracker Elite Barbarians Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Giant Sparky
Arrows Firecracker Elite Barbarians Inferno Dragon
Elite Barbarians Sparky
Elite Barbarians Tornado Sparky
Elite Barbarians Inferno Dragon Sparky
Arrows Firecracker Electro Giant Tornado
Sparky Elite Barbarians
Elite Barbarians Inferno Dragon Sparky
Firecracker Elite Barbarians Tornado Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Elite Barbarians Sparky
Arrows Elite Barbarians Tornado Electro Giant
Elite Barbarians Sparky
Firecracker Electro Giant Sparky
Elite Barbarians Electro Giant Sparky Firecracker Tornado Inferno Dragon
Arrows Firecracker Elite Barbarians Electro Giant Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Tornado
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Elite Barbarians Tornado Sparky
Firecracker Arrows Tornado Sparky
Arrows Firecracker Tornado
Firecracker Elite Barbarians Sparky
Arrows Firecracker
Arrows Firecracker Elite Barbarians Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Tornado Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker Tornado Electro Giant
Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Firecracker Tornado Electro Giant Sparky
Inferno Dragon
Arrows Firecracker Tornado Sparky
Arrows Tornado Sparky
Arrows Firecracker Tornado Sparky
Elite Barbarians Arrows Firecracker Tornado Electro Giant Sparky
Firecracker Electro Giant
Elite Barbarians Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker Tornado
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Tornado Electro Giant Sparky
Firecracker Elite Barbarians Sparky
Electro Giant Firecracker Elite Barbarians Tornado Sparky
Firecracker Tornado
Firecracker Tornado Electro Giant Sparky
Inferno Dragon Sparky
Firecracker Sparky

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