My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Valkyrie Hog Rider Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Valkyrie

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider Mega Knight
Firecracker
Hog Rider Elite Barbarians Valkyrie Mega Knight
Elite Barbarians
Arrows Valkyrie Firecracker Fireball Hog Rider Mega Knight
Fireball
Arrows Hog Rider Elite Barbarians Electro Wizard Mega Knight
Valkyrie
Elite Barbarians Hog Rider Firecracker Electro Wizard
Hog Rider
Arrows Firecracker Fireball Valkyrie Elite Barbarians Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Fireball Hog Rider Electro Wizard

Defense Synergies 3 10

Arrows
Mega Knight Fireball Valkyrie
Firecracker
Valkyrie Electro Wizard Mega Knight
Elite Barbarians
Valkyrie Mega Knight
Fireball
Arrows Valkyrie Electro Wizard Mega Knight
Valkyrie
Firecracker Elite Barbarians Arrows Fireball Electro Wizard
Hog Rider
Electro Wizard
Firecracker Fireball Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Electro Wizard
Elite Barbarians Firecracker Valkyrie Electro Wizard Mega Knight
Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Elite Barbarians Fireball Valkyrie Mega Knight
Arrows Fireball Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Fireball
Arrows Fireball Valkyrie Electro Wizard Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Electro Wizard
Mega Knight Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Arrows Firecracker Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Fireball Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Fireball Valkyrie Electro Wizard
Arrows Fireball Valkyrie Mega Knight Firecracker Elite Barbarians Electro Wizard
Arrows Valkyrie Firecracker Fireball Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Arrows Firecracker Elite Barbarians Valkyrie Mega Knight
Mega Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Valkyrie Mega Knight
Arrows Firecracker Fireball Electro Wizard
Elite Barbarians Fireball Valkyrie Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Electro Wizard Mega Knight Firecracker Elite Barbarians Fireball Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Arrows Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Mega Knight Fireball Valkyrie
Firecracker Fireball Valkyrie Mega Knight
Elite Barbarians Electro Wizard Firecracker Fireball Valkyrie
Arrows Valkyrie Mega Knight Firecracker Elite Barbarians Fireball Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Fireball Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Elite Barbarians Fireball Electro Wizard
Firecracker Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows Firecracker
Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball
Arrows Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard Mega Knight
Arrows Firecracker Fireball Valkyrie Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Mega Knight
Arrows Firecracker Fireball Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Elite Barbarians Arrows Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball Electro Wizard
Mega Knight
Arrows Firecracker Fireball
Electro Wizard Fireball
Fireball Arrows Firecracker Electro Wizard
Arrows Fireball
Fireball Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

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