My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Wizard Lumberjack
The Log
Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard P.E.K.K.A Lumberjack
Fireball
Firecracker Elite Barbarians Wizard Lumberjack
Poison
Firecracker Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Fireball Lumberjack Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball P.E.K.K.A Lumberjack
Firecracker
Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians
Arrows Firecracker Fireball Wizard The Log Lumberjack
Fireball
Arrows Elite Barbarians The Log
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Firecracker Wizard The Log Lumberjack
The Log
Elite Barbarians Fireball P.E.K.K.A Lumberjack
Lumberjack
Arrows Firecracker Elite Barbarians Wizard P.E.K.K.A The Log

Defense Synergies 3 12

Arrows
Fireball P.E.K.K.A Lumberjack
Firecracker
The Log P.E.K.K.A Lumberjack
Elite Barbarians
Wizard The Log
Fireball
The Log Arrows Lumberjack
Wizard
Elite Barbarians P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Arrows Firecracker Wizard
The Log
Firecracker Fireball P.E.K.K.A Elite Barbarians Wizard Lumberjack
Lumberjack
Arrows Firecracker Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard The Log
Elite Barbarians P.E.K.K.A Lumberjack Firecracker The Log
P.E.K.K.A Lumberjack Elite Barbarians
Elite Barbarians P.E.K.K.A Lumberjack Firecracker
Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A The Log Lumberjack
Arrows Fireball The Log Firecracker Lumberjack
Arrows Firecracker Fireball Wizard
Arrows Fireball P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Firecracker Lumberjack
Arrows Firecracker Fireball Wizard The Log Lumberjack
Arrows Firecracker Fireball Wizard
P.E.K.K.A Lumberjack Elite Barbarians Fireball Wizard The Log
Fireball Wizard Arrows Firecracker P.E.K.K.A The Log Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians Fireball P.E.K.K.A The Log Lumberjack
Wizard Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A Lumberjack
Arrows Fireball Firecracker Elite Barbarians Wizard The Log Lumberjack
Arrows Wizard The Log Firecracker Fireball Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A The Log Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball P.E.K.K.A
Fireball Arrows Firecracker Elite Barbarians Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians The Log
P.E.K.K.A Lumberjack Elite Barbarians Fireball The Log
P.E.K.K.A Elite Barbarians Lumberjack
Arrows Firecracker Fireball Wizard
P.E.K.K.A Elite Barbarians Fireball Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Firecracker Elite Barbarians Fireball The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Arrows Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Fireball Wizard Lumberjack
Wizard Firecracker Fireball
Elite Barbarians Firecracker Fireball P.E.K.K.A The Log Lumberjack
Arrows Firecracker Elite Barbarians Fireball Wizard P.E.K.K.A The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Firecracker Fireball The Log
Fireball Wizard Arrows Firecracker The Log
Arrows Firecracker Fireball Wizard
Arrows Firecracker Wizard The Log
Arrows Fireball The Log Firecracker Wizard
Arrows Fireball The Log Firecracker Wizard
Elite Barbarians Fireball Lumberjack
Firecracker Arrows Fireball Wizard The Log
Fireball Arrows Firecracker Wizard
Firecracker Elite Barbarians Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Elite Barbarians Fireball The Log
Arrows Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Wizard The Log
Arrows Fireball
Arrows Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Wizard
Arrows Firecracker Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows Firecracker The Log
Elite Barbarians Arrows Firecracker Fireball Wizard
Firecracker Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard The Log
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball Wizard The Log
Fireball
Fireball Arrows Firecracker Wizard
Arrows The Log Fireball
Fireball Firecracker Wizard Lumberjack
Arrows The Log Firecracker Fireball Wizard
Arrows Fireball
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker Wizard

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