My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Sparky
The Log
Firecracker Elite Barbarians Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Electro Wizard Sparky
Fireball
Firecracker Elite Barbarians Electro Wizard Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Elite Barbarians Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Firecracker Electro Wizard Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Sparky
Firecracker
Elite Barbarians Giant Sparky
Elite Barbarians
Arrows Rage Firecracker The Log Sparky
Giant
Arrows Rage Sparky Firecracker The Log Electro Wizard
Rage
Elite Barbarians Giant Sparky Electro Wizard
The Log
Elite Barbarians Giant Sparky
Electro Wizard
Giant Rage Sparky
Sparky
Arrows Giant Rage Firecracker Elite Barbarians The Log Electro Wizard

Defense Synergies 1 5

Arrows
Sparky
Firecracker
The Log Electro Wizard
Elite Barbarians
The Log
Giant
Rage
The Log
Firecracker Elite Barbarians Electro Wizard Sparky
Electro Wizard
Firecracker The Log
Sparky
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Sparky
Elite Barbarians Sparky Firecracker The Log Electro Wizard
Sparky Elite Barbarians Electro Wizard
Elite Barbarians Sparky Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians The Log Sparky
Arrows The Log Firecracker Electro Wizard
Electro Wizard Arrows Firecracker
Arrows The Log Electro Wizard Sparky
Sparky Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Sparky
Electro Wizard Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Sparky Elite Barbarians The Log Electro Wizard
Sparky Arrows Firecracker The Log Electro Wizard
Elite Barbarians Sparky Electro Wizard
Elite Barbarians The Log Electro Wizard Sparky
Sparky Arrows Firecracker Elite Barbarians Electro Wizard
Arrows Firecracker Elite Barbarians The Log Electro Wizard
Arrows The Log Firecracker Electro Wizard
Sparky Elite Barbarians Electro Wizard
Arrows Firecracker Elite Barbarians The Log Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard Sparky
Electro Wizard Arrows Firecracker Elite Barbarians The Log
Elite Barbarians The Log Electro Wizard Sparky
Elite Barbarians The Log Electro Wizard Sparky
Elite Barbarians Sparky
Arrows Firecracker Electro Wizard
Sparky Elite Barbarians Electro Wizard
Elite Barbarians Sparky
Electro Wizard Firecracker Elite Barbarians The Log Sparky
Sparky
Elite Barbarians Sparky
Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians Sparky
Firecracker Sparky
Elite Barbarians Electro Wizard Sparky Firecracker The Log
Arrows Firecracker Elite Barbarians The Log Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Electro Wizard
Arrows The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows The Log Firecracker
Arrows The Log Firecracker
Elite Barbarians Electro Wizard Sparky
Firecracker Arrows The Log Electro Wizard Sparky
Arrows Firecracker
Firecracker Elite Barbarians The Log Sparky
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Sparky
Sparky
Arrows Firecracker The Log Electro Wizard Sparky
Arrows Firecracker The Log
The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Electro Wizard Sparky
Arrows The Log Sparky
Arrows Firecracker The Log Sparky
Elite Barbarians Arrows Firecracker Electro Wizard Sparky
Electro Wizard Firecracker
Elite Barbarians Sparky
Arrows The Log Sparky
Arrows Firecracker Electro Wizard Sparky
Sparky
Arrows Firecracker The Log Sparky
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard Sparky
Arrows The Log Firecracker
Arrows Sparky
Firecracker Elite Barbarians Sparky
Firecracker Elite Barbarians The Log Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Sparky
Sparky
Firecracker Sparky

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