My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Ice Wizard Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Sparky
Giant Snowball
Little Prince
Zap
Firecracker Sparky Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Ice Wizard Sparky Little Prince
The Log
Firecracker Elite Barbarians Sparky Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Ice Wizard Sparky Little Prince
Fireball
Firecracker Elite Barbarians Ice Wizard Sparky Little Prince
Poison
Firecracker Ice Wizard Sparky Little Prince
Lightning
Elite Barbarians Ice Wizard Sparky Little Prince
Rocket
Elite Barbarians Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Ice Wizard Little Prince Giant Elite Barbarians Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Ice Wizard Little Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Sparky
Firecracker
Elite Barbarians Giant Sparky
Elite Barbarians
Arrows Firecracker Sparky
Giant
Arrows Sparky Firecracker Rocket Ice Wizard Little Prince
Rocket
Giant
Ice Wizard
Giant
Sparky
Arrows Giant Firecracker Elite Barbarians
Little Prince
Giant

Defense Synergies 0 5

Arrows
Ice Wizard Sparky Little Prince
Firecracker
Ice Wizard
Elite Barbarians
Giant
Rocket
Ice Wizard
Arrows Firecracker Little Prince
Sparky
Arrows
Little Prince
Arrows Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Sparky
Elite Barbarians Sparky Firecracker Ice Wizard
Rocket Sparky Elite Barbarians Ice Wizard
Elite Barbarians Sparky Firecracker Ice Wizard
Arrows Firecracker Elite Barbarians Rocket Sparky
Arrows Firecracker Ice Wizard
Rocket Arrows Firecracker Ice Wizard Little Prince
Rocket Arrows Sparky
Sparky Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Ice Wizard Sparky Little Prince
Ice Wizard Arrows Firecracker
Arrows Firecracker Ice Wizard
Sparky Elite Barbarians Rocket Ice Wizard
Rocket Sparky Arrows Firecracker
Elite Barbarians Sparky
Rocket Elite Barbarians Sparky
Sparky Arrows Firecracker Elite Barbarians
Arrows Firecracker Elite Barbarians Ice Wizard Little Prince
Arrows Firecracker Ice Wizard Little Prince
Sparky Elite Barbarians
Arrows Firecracker Elite Barbarians Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Sparky
Arrows Firecracker Elite Barbarians Rocket
Elite Barbarians Rocket Sparky
Rocket Elite Barbarians Sparky
Elite Barbarians Sparky
Arrows Firecracker Rocket Ice Wizard
Rocket Sparky Elite Barbarians Ice Wizard
Elite Barbarians Sparky
Rocket Firecracker Elite Barbarians Sparky
Sparky
Elite Barbarians Sparky
Rocket Arrows Elite Barbarians
Elite Barbarians Rocket Sparky
Firecracker Sparky
Elite Barbarians Sparky Firecracker Rocket Little Prince
Arrows Firecracker Elite Barbarians Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Sparky
Arrows Firecracker Ice Wizard
Rocket Arrows Sparky
Arrows Firecracker Rocket Sparky
Rocket Arrows Firecracker Sparky
Arrows Firecracker Rocket Ice Wizard
Arrows Firecracker Sparky
Arrows Firecracker Ice Wizard
Arrows Firecracker
Rocket Elite Barbarians Sparky
Firecracker Rocket Arrows Sparky
Arrows Firecracker Rocket
Rocket Firecracker Elite Barbarians Sparky
Arrows Firecracker Rocket
Arrows Firecracker Elite Barbarians Sparky
Rocket Arrows Firecracker Sparky
Arrows Firecracker Rocket Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Firecracker Sparky
Rocket Arrows Firecracker Little Prince
Rocket Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows
Arrows Firecracker Ice Wizard Sparky Little Prince
Arrows Firecracker Ice Wizard Sparky
Arrows Sparky
Rocket Arrows Firecracker Sparky
Elite Barbarians Arrows Firecracker Ice Wizard Sparky Little Prince
Rocket Firecracker
Elite Barbarians Sparky
Arrows Rocket Sparky
Rocket Arrows Firecracker Sparky
Sparky
Rocket Arrows Firecracker Sparky
Rocket
Rocket Arrows Firecracker Ice Wizard
Arrows
Firecracker Rocket Sparky
Arrows Firecracker
Rocket Arrows Sparky
Firecracker Elite Barbarians Sparky
Firecracker Elite Barbarians Rocket Sparky
Firecracker Rocket
Firecracker Rocket Sparky Little Prince

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