My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Firecracker Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Goblin Barrel Skeleton Army
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Firecracker Elite Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Goblin Barrel Skeleton Army Mini P.E.K.K.A Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Goblin Barrel
Firecracker
Elite Barbarians Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Elite Barbarians
Arrows Rage Firecracker
Mini P.E.K.K.A
Arrows Firecracker Rage
Rage
Elite Barbarians Mini P.E.K.K.A
Goblin Barrel
Arrows Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Inferno Dragon
Firecracker

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Skeleton Army
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Elite Barbarians Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Firecracker
Mini P.E.K.K.A Skeleton Army Elite Barbarians Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Firecracker
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Firecracker
Inferno Dragon Arrows Firecracker
Arrows
Mini P.E.K.K.A Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army Arrows Firecracker
Arrows Inferno Dragon Firecracker
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Skeleton Army Arrows Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Elite Barbarians Skeleton Army
Arrows Firecracker Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Skeleton Army Arrows Firecracker Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Skeleton Army Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army Inferno Dragon
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Mini P.E.K.K.A
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians
Firecracker
Firecracker

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