My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Prince Sparky
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Sparky
The Log
Firecracker Elite Barbarians Skeleton Army Prince Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Prince Sparky
Fireball
Firecracker Elite Barbarians Skeleton Army Sparky
Poison
Firecracker Skeleton Army Sparky
Lightning
Elite Barbarians Prince Sparky
Rocket
Elite Barbarians Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Skeleton Army Prince Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Prince Mega Knight
Firecracker
Elite Barbarians Prince Sparky Mega Knight
Elite Barbarians
Arrows Rage Firecracker Sparky Mega Knight
Rage
Elite Barbarians Sparky Prince
Skeleton Army
Sparky
Prince
Mega Knight Arrows Firecracker Rage
Sparky
Arrows Rage Firecracker Elite Barbarians Skeleton Army
Mega Knight
Prince Arrows Firecracker Elite Barbarians

Defense Synergies 1 8

Arrows
Mega Knight Prince Sparky
Firecracker
Skeleton Army Prince Mega Knight
Elite Barbarians
Mega Knight
Rage
Skeleton Army
Firecracker Prince Sparky
Prince
Arrows Firecracker Skeleton Army
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Elite Barbarians Skeleton Army Sparky Firecracker Prince Mega Knight
Skeleton Army Prince Sparky Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Prince Sparky Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Skeleton Army Prince Sparky Mega Knight
Arrows Skeleton Army Firecracker Mega Knight
Arrows Firecracker
Arrows Sparky Mega Knight
Sparky Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Firecracker Prince Sparky Mega Knight
Skeleton Army Arrows Firecracker Mega Knight
Arrows Firecracker
Skeleton Army Prince Sparky Mega Knight Elite Barbarians
Skeleton Army Sparky Mega Knight Arrows Firecracker Prince
Elite Barbarians Skeleton Army Sparky Prince Mega Knight
Skeleton Army Elite Barbarians Prince Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Elite Barbarians Skeleton Army Prince
Arrows Mega Knight Firecracker Elite Barbarians Skeleton Army Prince
Arrows Firecracker Mega Knight
Sparky Elite Barbarians Prince
Skeleton Army Mega Knight Arrows Firecracker Elite Barbarians Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Prince Sparky
Arrows Firecracker Elite Barbarians Prince Mega Knight
Skeleton Army Mega Knight Elite Barbarians Prince Sparky
Skeleton Army Prince Mega Knight Elite Barbarians Sparky
Elite Barbarians Skeleton Army Prince Sparky Mega Knight
Arrows Firecracker
Skeleton Army Prince Sparky Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army Prince Sparky
Mega Knight Firecracker Elite Barbarians Skeleton Army Prince Sparky
Skeleton Army Sparky
Mega Knight Elite Barbarians Prince Sparky
Skeleton Army Mega Knight Arrows Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Mega Knight Sparky
Firecracker Skeleton Army Sparky Mega Knight
Elite Barbarians Skeleton Army Sparky Firecracker Prince
Arrows Mega Knight Firecracker Elite Barbarians Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Prince Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Prince Sparky
Firecracker Arrows Prince Sparky
Arrows Firecracker
Firecracker Elite Barbarians Sparky
Arrows Firecracker
Arrows Firecracker Elite Barbarians Prince Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker Prince Sparky Mega Knight
Arrows Firecracker Mega Knight
Prince Sparky Mega Knight
Arrows
Prince Sparky
Arrows
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Prince Sparky Mega Knight
Arrows Firecracker Sparky
Elite Barbarians Arrows Firecracker Sparky
Firecracker
Elite Barbarians Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Prince Sparky Mega Knight
Arrows Firecracker Sparky
Skeleton Army Prince
Arrows Firecracker
Arrows
Firecracker Prince Sparky Mega Knight
Arrows Firecracker
Arrows Sparky
Firecracker Elite Barbarians Prince Sparky Mega Knight
Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Prince Sparky Mega Knight
Prince Sparky
Firecracker Sparky Mega Knight

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