My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Firecracker Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Inferno Tower Skeleton Army
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Valkyrie Hog Rider Skeleton Army Inferno Dragon
Fireball
Firecracker Elite Barbarians Hog Rider Inferno Tower Skeleton Army Inferno Dragon
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Elite Barbarians Valkyrie Inferno Tower Inferno Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Valkyrie Hog Rider Inferno Dragon Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Valkyrie

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider
Firecracker
Hog Rider Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians
Arrows Valkyrie Firecracker Hog Rider
Valkyrie
Elite Barbarians Hog Rider Firecracker
Hog Rider
Arrows Firecracker Valkyrie Elite Barbarians
Inferno Tower
Skeleton Army
Inferno Dragon
Firecracker

Defense Synergies 3 6

Arrows
Valkyrie Inferno Tower
Firecracker
Valkyrie Inferno Tower Skeleton Army
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Arrows Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Arrows Firecracker Valkyrie
Skeleton Army
Inferno Tower Firecracker Inferno Dragon
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon Firecracker Valkyrie
Inferno Tower Skeleton Army Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon Firecracker Valkyrie
Arrows Firecracker Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Firecracker Valkyrie
Inferno Tower Inferno Dragon Arrows Firecracker
Arrows Valkyrie Inferno Tower
Inferno Tower Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie Inferno Tower
Valkyrie Skeleton Army Arrows Firecracker
Arrows Inferno Tower Inferno Dragon Firecracker
Inferno Tower Skeleton Army Elite Barbarians Valkyrie
Valkyrie Skeleton Army Arrows Firecracker
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Elite Barbarians Inferno Dragon
Arrows Firecracker Elite Barbarians Valkyrie Inferno Tower Skeleton Army
Arrows Firecracker Elite Barbarians Valkyrie Skeleton Army
Arrows Valkyrie Firecracker Inferno Dragon
Elite Barbarians Inferno Tower Inferno Dragon
Valkyrie Skeleton Army Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Inferno Tower
Arrows Firecracker Elite Barbarians Valkyrie Inferno Dragon
Skeleton Army Elite Barbarians Valkyrie Inferno Tower
Valkyrie Skeleton Army Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Arrows Firecracker
Skeleton Army Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Firecracker Elite Barbarians Valkyrie Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie Inferno Tower
Skeleton Army Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Firecracker Valkyrie Inferno Dragon
Arrows Valkyrie Firecracker Elite Barbarians Inferno Tower Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Elite Barbarians
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians
Firecracker
Firecracker
Inferno Dragon
Firecracker

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