My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Princess Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Witch Princess
Zap
Firecracker Witch Princess Sparky
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Witch Princess Sparky
The Log
Firecracker Elite Barbarians Witch Princess Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Elite Barbarians Valkyrie Witch Princess Sparky
Fireball
Firecracker Elite Barbarians Witch Princess Sparky
Poison
Firecracker Witch Princess Sparky
Lightning
Elite Barbarians Valkyrie Witch Sparky Monk
Rocket
Elite Barbarians Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Princess Valkyrie Witch Monk Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Princess Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky
Firecracker
Elite Barbarians Valkyrie Princess Sparky Monk
Elite Barbarians
Arrows Valkyrie Firecracker Sparky
Valkyrie
Elite Barbarians Firecracker Witch Sparky
Witch
Valkyrie
Princess
Firecracker Sparky
Sparky
Arrows Firecracker Elite Barbarians Valkyrie Princess
Monk
Firecracker

Defense Synergies 2 7

Arrows
Valkyrie Sparky Monk
Firecracker
Valkyrie Princess
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Arrows Witch Princess Sparky
Witch
Valkyrie
Princess
Firecracker Valkyrie
Sparky
Arrows Valkyrie
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Sparky
Elite Barbarians Sparky Firecracker Valkyrie Witch Monk
Witch Sparky Elite Barbarians Valkyrie
Elite Barbarians Witch Sparky Firecracker Valkyrie Monk
Arrows Firecracker Elite Barbarians Valkyrie Princess Sparky Monk
Arrows Firecracker Valkyrie
Arrows Firecracker Witch Princess
Arrows Valkyrie Sparky Monk
Witch Sparky Elite Barbarians Princess
Elite Barbarians Firecracker Valkyrie Sparky
Valkyrie Witch Arrows Firecracker Princess
Arrows Firecracker Witch Princess
Sparky Elite Barbarians Valkyrie Witch
Valkyrie Sparky Arrows Firecracker Witch Princess
Elite Barbarians Sparky
Monk Elite Barbarians Sparky
Sparky Arrows Firecracker Elite Barbarians Valkyrie Witch
Arrows Firecracker Elite Barbarians Valkyrie Witch
Arrows Valkyrie Witch Firecracker Princess
Sparky Elite Barbarians
Valkyrie Arrows Firecracker Elite Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch Sparky
Arrows Firecracker Elite Barbarians Valkyrie Monk
Elite Barbarians Valkyrie Witch Sparky
Valkyrie Elite Barbarians Sparky Monk
Elite Barbarians Valkyrie Witch Sparky
Arrows Firecracker Witch Princess Monk
Sparky Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Sparky
Firecracker Elite Barbarians Valkyrie Witch Sparky Monk
Witch Sparky
Elite Barbarians Valkyrie Witch Sparky
Monk Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Witch Sparky
Firecracker Valkyrie Witch Princess Sparky
Elite Barbarians Witch Sparky Firecracker Valkyrie Monk
Arrows Valkyrie Firecracker Elite Barbarians Witch Princess Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Valkyrie Sparky Monk
Arrows Firecracker Monk Princess
Arrows Sparky
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Witch Princess Monk
Arrows Firecracker Witch Princess Sparky
Arrows Firecracker Princess
Arrows Monk Firecracker
Elite Barbarians Sparky
Firecracker Monk Arrows Valkyrie Princess Sparky
Monk Arrows Firecracker Princess
Firecracker Elite Barbarians Princess Sparky
Arrows Firecracker Princess Monk
Princess Arrows Firecracker Elite Barbarians Sparky
Arrows Firecracker Witch Princess Sparky
Arrows Firecracker Princess Sparky
Monk Arrows Sparky
Sparky
Arrows Firecracker Princess Sparky Monk
Arrows Firecracker Valkyrie Witch Princess Monk
Sparky Monk
Arrows Princess
Sparky Monk
Arrows Monk
Arrows Firecracker Valkyrie Witch Princess Sparky
Witch
Arrows Firecracker Witch Princess Sparky Monk
Arrows Witch Princess Sparky Monk
Arrows Firecracker Sparky
Elite Barbarians Arrows Firecracker Witch Princess Sparky
Firecracker Witch
Elite Barbarians Sparky
Arrows Sparky
Arrows Firecracker Princess Sparky Monk
Sparky
Arrows Firecracker Princess Sparky Monk
Witch Princess
Arrows Firecracker Witch Princess Monk
Arrows
Firecracker Valkyrie Princess Sparky
Arrows Firecracker Princess
Monk Arrows Sparky
Firecracker Elite Barbarians Sparky
Firecracker Elite Barbarians Witch Princess Sparky
Firecracker Witch Princess
Firecracker Witch Princess Sparky Monk
Sparky
Firecracker Sparky Monk

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