My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Cannon Cart P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Cannon Cart P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Cannon Cart Skeleton King
Giant Snowball
Royal Hogs Skeleton King
Zap
Firecracker Royal Hogs Cannon Cart Skeleton King
Barbarian Barrel
Firecracker Elite Barbarians Wizard Royal Hogs Cannon Cart Skeleton King
The Log
Firecracker Elite Barbarians Royal Hogs Cannon Cart Skeleton King
Earthquake
Firecracker Royal Hogs Skeleton King
Arrows
Firecracker Royal Hogs Skeleton King
Royal Delivery
Firecracker Elite Barbarians Wizard Royal Hogs Cannon Cart P.E.K.K.A Skeleton King
Fireball
Firecracker Elite Barbarians Wizard Royal Hogs Cannon Cart Skeleton King
Poison
Firecracker Wizard Royal Hogs Skeleton King
Lightning
Elite Barbarians Wizard Cannon Cart Skeleton King
Rocket
Elite Barbarians Wizard Royal Hogs Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton King Wizard Royal Hogs Cannon Cart Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Skeleton King Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs P.E.K.K.A Cannon Cart
Firecracker
Elite Barbarians Royal Hogs Cannon Cart P.E.K.K.A
Elite Barbarians
Arrows Firecracker Wizard
Wizard
Elite Barbarians Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Firecracker Wizard
Cannon Cart
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Skeleton King

Defense Synergies 0 7

Arrows
Cannon Cart P.E.K.K.A
Firecracker
P.E.K.K.A
Elite Barbarians
Wizard
Wizard
Elite Barbarians Cannon Cart P.E.K.K.A Skeleton King
Royal Hogs
Cannon Cart
Arrows Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Wizard
Elite Barbarians P.E.K.K.A Firecracker Cannon Cart
P.E.K.K.A Elite Barbarians Cannon Cart
Elite Barbarians P.E.K.K.A Firecracker Cannon Cart Skeleton King
Arrows Firecracker Elite Barbarians P.E.K.K.A
Arrows Firecracker Cannon Cart
Arrows Firecracker Wizard
Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A Elite Barbarians Skeleton King
Elite Barbarians Firecracker Cannon Cart
Arrows Firecracker Wizard Cannon Cart Skeleton King
Arrows Firecracker Wizard
P.E.K.K.A Elite Barbarians Wizard Cannon Cart
Wizard Arrows Firecracker Cannon Cart P.E.K.K.A Skeleton King
Elite Barbarians P.E.K.K.A Cannon Cart Skeleton King
Elite Barbarians P.E.K.K.A
Wizard Arrows Firecracker Elite Barbarians Cannon Cart P.E.K.K.A
Arrows Firecracker Elite Barbarians Wizard Cannon Cart
Arrows Wizard Firecracker Cannon Cart
P.E.K.K.A Elite Barbarians Cannon Cart
Wizard Arrows Firecracker Elite Barbarians Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Cannon Cart P.E.K.K.A
Arrows Firecracker Elite Barbarians Wizard Cannon Cart
P.E.K.K.A Elite Barbarians Cannon Cart
P.E.K.K.A Elite Barbarians Cannon Cart
P.E.K.K.A Elite Barbarians Cannon Cart
Arrows Firecracker Wizard
P.E.K.K.A Elite Barbarians Cannon Cart
P.E.K.K.A Elite Barbarians Cannon Cart
P.E.K.K.A Firecracker Elite Barbarians Cannon Cart
P.E.K.K.A
P.E.K.K.A Elite Barbarians Cannon Cart
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians Cannon Cart P.E.K.K.A Wizard Skeleton King
Wizard Firecracker Cannon Cart
Elite Barbarians Firecracker Cannon Cart P.E.K.K.A Skeleton King
Arrows Firecracker Elite Barbarians Wizard Cannon Cart P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Cannon Cart
Cannon Cart Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Elite Barbarians
Firecracker Arrows Wizard Cannon Cart
Arrows Firecracker Wizard
Firecracker Elite Barbarians Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Elite Barbarians Cannon Cart
Arrows Firecracker Wizard Cannon Cart
Arrows Firecracker Wizard Cannon Cart
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Cannon Cart
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Cannon Cart
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Cannon Cart
Arrows Firecracker Wizard Skeleton King
Arrows
Firecracker Elite Barbarians Cannon Cart P.E.K.K.A
Firecracker Elite Barbarians Skeleton King
Firecracker
Firecracker Cannon Cart
Cannon Cart P.E.K.K.A
Firecracker Wizard

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