My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Rune Giant Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Electro Dragon
Zap
Flying Machine
Barbarian Barrel
The Log
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Electro Dragon P.E.K.K.A
Fireball
Flying Machine Electro Dragon
Poison
Flying Machine Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Tornado Flying Machine Rune Giant Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Tornado Flying Machine

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Flying Machine
Barbarian Barrel Electro Dragon P.E.K.K.A
Barbarian Barrel
Flying Machine Tornado Electro Dragon P.E.K.K.A
Tornado
P.E.K.K.A Goblinstein Barbarian Barrel Electro Dragon
Rune Giant
Electro Dragon
Flying Machine Barbarian Barrel Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Goblinstein Flying Machine Barbarian Barrel Electro Dragon
Goblinstein
Tornado P.E.K.K.A

Defense Synergies 2 11

Arrows
Barbarian Barrel Tornado P.E.K.K.A
Flying Machine
Barbarian Barrel Electro Dragon P.E.K.K.A
Barbarian Barrel
Arrows Flying Machine Tornado Electro Dragon P.E.K.K.A
Tornado
P.E.K.K.A Arrows Barbarian Barrel Electro Dragon Goblinstein
Rune Giant
Electro Dragon
Flying Machine Barbarian Barrel Tornado
P.E.K.K.A
Tornado Goblinstein Arrows Flying Machine Barbarian Barrel
Goblinstein
P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Electro Dragon
P.E.K.K.A Flying Machine Electro Dragon
Tornado P.E.K.K.A Electro Dragon
P.E.K.K.A Electro Dragon
Arrows Barbarian Barrel Tornado P.E.K.K.A
Arrows Barbarian Barrel Tornado Flying Machine Electro Dragon
Tornado Arrows Flying Machine Electro Dragon
Arrows Flying Machine Barbarian Barrel Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado
Tornado Barbarian Barrel
Arrows Flying Machine Barbarian Barrel Tornado Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
P.E.K.K.A Flying Machine Electro Dragon
Arrows Barbarian Barrel Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A Goblinstein
Arrows Tornado Electro Dragon P.E.K.K.A
Arrows Flying Machine Barbarian Barrel Tornado Electro Dragon
Arrows Barbarian Barrel Tornado Flying Machine Electro Dragon
P.E.K.K.A Tornado
Arrows Flying Machine Barbarian Barrel Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A
Arrows Flying Machine Barbarian Barrel Electro Dragon
P.E.K.K.A Electro Dragon
P.E.K.K.A Barbarian Barrel Tornado
P.E.K.K.A
Arrows Goblinstein Flying Machine Tornado Electro Dragon
P.E.K.K.A Flying Machine
P.E.K.K.A
Electro Dragon P.E.K.K.A Goblinstein Flying Machine Barbarian Barrel Tornado
P.E.K.K.A
P.E.K.K.A Flying Machine Electro Dragon
P.E.K.K.A Arrows Tornado
P.E.K.K.A
Flying Machine Electro Dragon
Electro Dragon Flying Machine Barbarian Barrel Tornado P.E.K.K.A Goblinstein
Arrows Flying Machine Barbarian Barrel Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Barbarian Barrel Electro Dragon
Arrows Flying Machine Barbarian Barrel Tornado Electro Dragon
Arrows Flying Machine Barbarian Barrel Electro Dragon
Arrows Flying Machine Barbarian Barrel
Arrows Barbarian Barrel Goblinstein
Arrows Goblinstein Flying Machine Tornado Electro Dragon
Arrows Flying Machine Tornado
Arrows Flying Machine Barbarian Barrel Tornado Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
Tornado Electro Dragon
Arrows Flying Machine Barbarian Barrel Tornado Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel Electro Dragon
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel Electro Dragon
Arrows Flying Machine Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Tornado
Arrows Flying Machine Barbarian Barrel Electro Dragon
Arrows Flying Machine Barbarian Barrel Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Flying Machine Barbarian Barrel Electro Dragon
Arrows Tornado Barbarian Barrel Electro Dragon Goblinstein
Arrows Flying Machine Barbarian Barrel Tornado Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
Arrows Barbarian Barrel Tornado
Arrows Flying Machine Tornado Electro Dragon
Electro Dragon Flying Machine Goblinstein
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Flying Machine Barbarian Barrel Electro Dragon Goblinstein
Arrows Flying Machine Tornado Electro Dragon
Arrows Barbarian Barrel
Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Tornado
Flying Machine Electro Dragon P.E.K.K.A
Electro Dragon Flying Machine Tornado
Flying Machine Tornado Electro Dragon
Electro Dragon Flying Machine Barbarian Barrel Tornado
P.E.K.K.A
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: