My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Goblin Hut Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Cannon Cart
Giant Snowball
Goblin Gang Hog Rider Furnace Goblin Hut
Zap
Goblin Gang Firecracker Furnace Goblin Hut Cannon Cart
Barbarian Barrel
Goblin Gang Firecracker Furnace Goblin Hut Cannon Cart
The Log
Goblin Gang Firecracker Hog Rider Furnace Goblin Hut Cannon Cart
Earthquake
Goblin Gang Firecracker Hog Rider Furnace Goblin Hut
Arrows
Goblin Gang Firecracker Furnace Goblin Hut
Royal Delivery
Goblin Gang Firecracker Hog Rider Goblin Hut Cannon Cart
Fireball
Goblin Gang Firecracker Hog Rider Furnace Goblin Hut Cannon Cart
Poison
Goblin Gang Firecracker Furnace Goblin Hut
Lightning
Furnace Goblin Hut Cannon Cart
Rocket
Hog Rider Furnace Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Hog Rider Furnace Goblin Hut Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Cannon Cart Mega Knight
Goblin Gang
Hog Rider Firecracker Goblin Hut Cannon Cart
Firecracker
Hog Rider Goblin Gang Goblin Hut Cannon Cart Mega Knight
Hog Rider
Arrows Goblin Gang Firecracker Furnace Goblin Hut Cannon Cart Mega Knight
Furnace
Hog Rider Goblin Hut Cannon Cart
Goblin Hut
Goblin Gang Firecracker Hog Rider Furnace Cannon Cart Mega Knight
Cannon Cart
Arrows Goblin Gang Firecracker Hog Rider Furnace Goblin Hut
Mega Knight
Arrows Firecracker Hog Rider Goblin Hut

Defense Synergies 1 12

Arrows
Mega Knight Furnace Goblin Hut Cannon Cart
Goblin Gang
Firecracker Furnace Goblin Hut Cannon Cart
Firecracker
Goblin Gang Goblin Hut Mega Knight
Hog Rider
Furnace
Arrows Goblin Gang Goblin Hut Cannon Cart
Goblin Hut
Arrows Goblin Gang Firecracker Furnace Cannon Cart
Cannon Cart
Arrows Goblin Gang Furnace Goblin Hut
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Goblin Hut
Goblin Gang Firecracker Furnace Goblin Hut Cannon Cart Mega Knight
Goblin Gang Furnace Goblin Hut Mega Knight Cannon Cart
Goblin Hut Goblin Gang Firecracker Furnace Cannon Cart Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Firecracker Furnace Cannon Cart Mega Knight
Furnace Arrows Goblin Gang Firecracker Goblin Hut
Arrows Cannon Cart Mega Knight
Goblin Gang Furnace Goblin Hut
Goblin Gang Firecracker Cannon Cart Mega Knight
Goblin Gang Arrows Firecracker Furnace Goblin Hut Cannon Cart Mega Knight
Arrows Goblin Gang Firecracker Furnace Goblin Hut
Furnace Goblin Hut Mega Knight Goblin Gang Cannon Cart
Mega Knight Arrows Goblin Gang Firecracker Furnace Goblin Hut Cannon Cart
Goblin Gang Furnace Goblin Hut Cannon Cart Mega Knight
Goblin Gang Furnace Goblin Hut Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Furnace Goblin Hut Cannon Cart
Arrows Mega Knight Goblin Gang Firecracker Furnace Goblin Hut Cannon Cart
Arrows Furnace Firecracker Goblin Hut Cannon Cart Mega Knight
Goblin Hut Cannon Cart
Goblin Gang Mega Knight Arrows Firecracker Furnace Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Goblin Hut Cannon Cart
Arrows Goblin Gang Firecracker Cannon Cart Mega Knight
Goblin Gang Mega Knight Furnace Goblin Hut Cannon Cart
Goblin Gang Mega Knight Cannon Cart
Goblin Gang Goblin Hut Cannon Cart Mega Knight
Arrows Firecracker Furnace Goblin Gang Goblin Hut
Goblin Gang Furnace Goblin Hut Cannon Cart
Mega Knight Cannon Cart
Mega Knight Firecracker Goblin Hut Cannon Cart
Goblin Gang Goblin Hut
Mega Knight Goblin Hut Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight Goblin Gang
Firecracker Furnace Cannon Cart Mega Knight
Goblin Gang Goblin Hut Firecracker Furnace Cannon Cart
Arrows Mega Knight Firecracker Goblin Hut Cannon Cart
Arrows Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Hut Cannon Cart
Cannon Cart Arrows Firecracker
Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Cannon Cart
Arrows Firecracker
Firecracker Goblin Hut Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Furnace Goblin Hut Cannon Cart
Arrows Firecracker Furnace Goblin Hut Cannon Cart
Arrows Firecracker Furnace Goblin Hut Cannon Cart Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows Cannon Cart
Arrows Firecracker Furnace Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Furnace
Firecracker Goblin Hut
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Goblin Hut Cannon Cart
Arrows Firecracker
Arrows
Goblin Gang Firecracker Cannon Cart Mega Knight
Arrows Firecracker
Arrows
Firecracker Cannon Cart Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Cannon Cart Mega Knight
Cannon Cart
Firecracker Mega Knight

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