My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Furnace Skeleton Army
Zap
Firecracker Furnace Skeleton Army
Barbarian Barrel
Firecracker Furnace Wizard Skeleton Army Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Furnace Skeleton Army
Earthquake
Firecracker Furnace Skeleton Army
Arrows
Firecracker Furnace Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Fireball
Firecracker Furnace Wizard Skeleton Army Electro Wizard
Poison
Firecracker Furnace Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Mini P.E.K.K.A Furnace Electro Wizard Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Furnace Wizard Electro Giant Electro Wizard
Furnace
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Skeleton Army
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 1 14

Arrows
Mini P.E.K.K.A Furnace
Firecracker
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Furnace Wizard Skeleton Army Electro Giant
Furnace
Arrows Mini P.E.K.K.A Skeleton Army Electro Wizard
Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army
Firecracker Mini P.E.K.K.A Furnace Wizard Electro Wizard
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Firecracker Furnace Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Furnace Electro Wizard
Mini P.E.K.K.A Furnace Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Furnace Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Firecracker Furnace Electro Wizard
Furnace Electro Wizard Arrows Firecracker Wizard
Arrows Electro Giant Electro Wizard
Mini P.E.K.K.A Furnace Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Arrows Firecracker Furnace Wizard Electro Giant
Arrows Firecracker Furnace Wizard Electro Wizard
Mini P.E.K.K.A Furnace Skeleton Army Wizard Electro Wizard
Wizard Skeleton Army Arrows Firecracker Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Furnace Electro Wizard
Skeleton Army Mini P.E.K.K.A Furnace Electro Giant Electro Wizard
Wizard Arrows Firecracker Mini P.E.K.K.A Furnace Skeleton Army Electro Wizard
Arrows Firecracker Furnace Wizard Skeleton Army Electro Wizard
Arrows Furnace Wizard Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Skeleton Army Arrows Firecracker Mini P.E.K.K.A Furnace Electro Giant Electro Wizard
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Furnace Electro Giant Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Wizard
Skeleton Army Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Furnace Wizard Electro Giant Electro Wizard
Mini P.E.K.K.A Skeleton Army Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army
Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Arrows Electro Giant Electro Wizard
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Firecracker Furnace Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Wizard Firecracker Mini P.E.K.K.A Furnace
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Giant Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Furnace
Arrows Firecracker Wizard Electro Giant Furnace
Arrows Firecracker Furnace Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace Wizard
Arrows Firecracker Furnace Wizard
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Arrows Firecracker Wizard Electro Giant
Arrows Wizard
Arrows
Arrows Firecracker Electro Giant Furnace Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Furnace Wizard Electro Giant Electro Wizard
Electro Wizard Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Electro Wizard Skeleton Army
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows Electro Giant
Firecracker
Electro Giant Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Giant Electro Wizard
Firecracker Wizard

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