My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Prince Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince
Giant Snowball
Furnace Royal Hogs Witch Electro Dragon
Zap
Furnace Royal Hogs Witch Prince
Barbarian Barrel
Furnace Royal Hogs Witch Electro Wizard
The Log
Furnace Royal Hogs Witch Prince
Earthquake
Furnace Royal Hogs Witch
Arrows
Furnace Royal Hogs Witch
Royal Delivery
Royal Hogs Witch Prince Electro Dragon Electro Wizard
Fireball
Furnace Royal Hogs Witch Electro Dragon Electro Wizard
Poison
Furnace Royal Hogs Witch Electro Dragon Electro Wizard
Lightning
Furnace Witch Prince Electro Dragon Electro Wizard
Rocket
Furnace Royal Hogs Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Furnace Electro Wizard Royal Hogs Witch Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Furnace Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Prince
Furnace
Royal Hogs Prince Electro Dragon
Royal Hogs
Arrows Furnace Electro Wizard
Rage
Witch Prince Electro Dragon Electro Wizard
Witch
Rage Prince
Prince
Arrows Furnace Rage Witch Electro Wizard
Electro Dragon
Furnace Rage
Electro Wizard
Royal Hogs Rage Prince

Defense Synergies 0 9

Arrows
Furnace Prince
Furnace
Arrows Prince Electro Wizard
Royal Hogs
Rage
Witch
Prince Electro Dragon Electro Wizard
Prince
Arrows Furnace Witch Electro Wizard
Electro Dragon
Witch Electro Wizard
Electro Wizard
Furnace Witch Prince Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Electro Wizard
Furnace Witch Prince Electro Dragon Electro Wizard
Furnace Witch Prince Electro Dragon Electro Wizard
Witch Prince Furnace Electro Dragon Electro Wizard
Arrows Prince
Arrows Furnace Electro Dragon Electro Wizard
Furnace Electro Wizard Arrows Witch Electro Dragon
Arrows Electro Dragon Electro Wizard
Witch Furnace Prince
Prince Electro Wizard
Witch Electro Wizard Arrows Furnace Electro Dragon
Arrows Furnace Witch Electro Dragon Electro Wizard
Furnace Prince Witch Electro Dragon Electro Wizard
Arrows Furnace Witch Prince Electro Dragon Electro Wizard
Furnace Prince Electro Wizard
Furnace Prince Electro Wizard
Arrows Furnace Witch Prince Electro Dragon Electro Wizard
Arrows Furnace Witch Prince Electro Dragon Electro Wizard
Arrows Furnace Witch Electro Dragon Electro Wizard
Prince Electro Wizard
Arrows Furnace Witch Prince Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Prince Electro Wizard
Electro Wizard Arrows Prince Electro Dragon
Furnace Witch Prince Electro Dragon Electro Wizard
Prince Electro Wizard
Witch Prince
Arrows Furnace Witch Electro Dragon Electro Wizard
Prince Furnace Witch Electro Wizard
Prince
Electro Dragon Electro Wizard Witch Prince
Witch
Witch Prince Electro Dragon
Arrows Prince Electro Wizard
Prince Witch
Furnace Witch Electro Dragon
Witch Electro Dragon Electro Wizard Furnace Prince
Arrows Witch Electro Dragon Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Prince
Arrows Furnace
Arrows Furnace Witch Electro Dragon
Arrows Furnace Witch
Arrows Electro Dragon
Arrows Electro Dragon
Prince Electro Dragon Electro Wizard
Arrows Prince Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Furnace Prince
Arrows Furnace Witch Electro Dragon
Arrows Furnace Electro Dragon
Arrows
Arrows Prince Electro Dragon Electro Wizard
Arrows Witch Electro Dragon
Prince
Arrows
Prince
Arrows Electro Dragon
Arrows Furnace Witch Electro Dragon
Witch
Arrows Witch Electro Dragon Electro Wizard
Arrows Witch Prince Electro Dragon
Arrows
Arrows Furnace Witch Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Witch
Arrows Electro Dragon
Arrows Electro Dragon Electro Wizard
Prince
Arrows
Electro Wizard Witch Prince Electro Dragon
Arrows Witch Electro Dragon Electro Wizard
Arrows
Prince Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows
Prince Electro Dragon
Electro Dragon Witch Electro Wizard
Witch Electro Dragon Electro Wizard
Electro Dragon Witch Prince Electro Wizard
Prince
Electro Dragon

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