My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Electro Dragon Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse Bandit
Giant Snowball
Furnace Royal Hogs Goblin Curse Electro Dragon
Zap
Furnace Royal Hogs Goblin Curse Bandit
Barbarian Barrel
Furnace Wizard Royal Hogs Goblin Curse Bandit
The Log
Furnace Royal Hogs Goblin Curse Bandit
Earthquake
Furnace Royal Hogs
Arrows
Furnace Royal Hogs Goblin Curse
Royal Delivery
Wizard Royal Hogs Electro Dragon Bandit
Fireball
Furnace Wizard Royal Hogs Electro Dragon Bandit
Poison
Furnace Wizard Royal Hogs Goblin Curse Electro Dragon
Lightning
Furnace Wizard Electro Dragon Bandit Monk
Rocket
Furnace Wizard Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Bandit Furnace Wizard Royal Hogs Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Bandit Furnace

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Goblin Curse Bandit
Furnace
Royal Hogs Electro Dragon Bandit
Wizard
Royal Hogs Bandit
Royal Hogs
Arrows Furnace Wizard Bandit Monk
Goblin Curse
Arrows
Electro Dragon
Furnace
Bandit
Arrows Furnace Wizard Royal Hogs
Monk
Royal Hogs

Defense Synergies 0 5

Arrows
Furnace Bandit Monk
Furnace
Arrows Bandit
Wizard
Bandit
Royal Hogs
Goblin Curse
Electro Dragon
Bandit
Arrows Furnace Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Furnace Goblin Curse Electro Dragon Bandit Monk
Furnace Goblin Curse Electro Dragon Bandit
Furnace Goblin Curse Electro Dragon Bandit Monk
Arrows Monk
Arrows Furnace Electro Dragon Bandit
Furnace Arrows Wizard Goblin Curse Electro Dragon
Arrows Electro Dragon Bandit Monk
Furnace Goblin Curse
Bandit
Goblin Curse Arrows Furnace Wizard Electro Dragon Bandit
Arrows Furnace Wizard Goblin Curse Electro Dragon
Furnace Wizard Goblin Curse Electro Dragon Bandit
Wizard Arrows Furnace Goblin Curse Electro Dragon
Furnace Goblin Curse Bandit
Monk Furnace Goblin Curse Bandit
Wizard Arrows Furnace Electro Dragon
Arrows Furnace Wizard Electro Dragon Bandit
Arrows Furnace Wizard Goblin Curse Electro Dragon Bandit
Goblin Curse
Wizard Arrows Furnace Goblin Curse Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Bandit
Bandit Arrows Wizard Electro Dragon Monk
Bandit Furnace Electro Dragon
Bandit Monk
Goblin Curse Bandit
Arrows Furnace Wizard Goblin Curse Electro Dragon Monk
Furnace Bandit
Goblin Curse
Electro Dragon Bandit Monk
Goblin Curse
Electro Dragon
Monk Arrows
Wizard Goblin Curse Bandit
Wizard Furnace Goblin Curse Electro Dragon
Electro Dragon Furnace Monk
Arrows Wizard Goblin Curse Electro Dragon
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Bandit Monk
Arrows Monk Goblin Curse Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows
Wizard Arrows Furnace Goblin Curse
Arrows Wizard Furnace Goblin Curse Electro Dragon Monk
Arrows Furnace Wizard
Arrows Wizard Goblin Curse Electro Dragon
Arrows Monk Wizard Electro Dragon Bandit
Electro Dragon
Monk Arrows Wizard Electro Dragon Bandit
Monk Arrows Wizard Goblin Curse Electro Dragon
Bandit
Arrows Electro Dragon Bandit Monk
Arrows Furnace
Arrows Furnace Wizard Electro Dragon Bandit
Arrows Furnace Wizard Electro Dragon Bandit
Monk Arrows
Arrows Wizard Electro Dragon Bandit Monk
Arrows Wizard Goblin Curse Electro Dragon Monk
Monk
Arrows Wizard
Monk
Arrows Electro Dragon Monk
Arrows Goblin Curse Furnace Wizard Electro Dragon
Arrows Wizard Electro Dragon Bandit Monk
Arrows Wizard Electro Dragon Bandit Monk
Arrows Goblin Curse Bandit
Arrows Furnace Wizard Goblin Curse Electro Dragon
Electro Dragon Wizard
Arrows Wizard Electro Dragon Bandit
Arrows Electro Dragon Monk
Arrows Wizard Goblin Curse Monk
Electro Dragon Bandit
Arrows Wizard Goblin Curse Electro Dragon Monk
Arrows
Wizard Electro Dragon
Arrows Wizard Electro Dragon
Monk Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Bandit Monk
Wizard Electro Dragon Monk

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