My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Giant Skeleton
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elixir Golem Giant Skeleton Electro Wizard
The Log
Firecracker Elixir Golem Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Giant Skeleton Electro Wizard
Fireball
Firecracker Elixir Golem Electro Wizard
Poison
Bats Firecracker Elixir Golem Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Firecracker Elixir Golem Electro Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Firecracker Elixir Golem
Giant Snowball
Firecracker Elixir Golem Giant Skeleton Electro Wizard Mega Knight
Arrows
Elixir Golem Giant Skeleton Mega Knight
Firecracker
Elixir Golem Bats Giant Snowball Giant Skeleton Mega Knight
Elixir Golem
Firecracker Bats Giant Snowball Arrows
Giant Skeleton
Bats Giant Snowball Arrows Firecracker Electro Wizard
Electro Wizard
Giant Snowball Giant Skeleton Mega Knight
Mega Knight
Bats Giant Snowball Arrows Firecracker Electro Wizard

Defense Synergies 2 14

Bats
Giant Snowball Firecracker Giant Skeleton Electro Wizard Mega Knight
Giant Snowball
Mega Knight Bats Firecracker Giant Skeleton Electro Wizard
Arrows
Mega Knight Giant Skeleton
Firecracker
Bats Giant Snowball Giant Skeleton Electro Wizard Mega Knight
Elixir Golem
Giant Skeleton
Bats Giant Snowball Arrows Firecracker Electro Wizard
Electro Wizard
Bats Giant Snowball Firecracker Giant Skeleton Mega Knight
Mega Knight
Giant Snowball Arrows Bats Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Bats Firecracker Electro Wizard Mega Knight
Mega Knight Bats Giant Snowball Giant Skeleton Electro Wizard
Bats Firecracker Electro Wizard Mega Knight
Arrows Firecracker Giant Skeleton Mega Knight
Arrows Bats Giant Snowball Firecracker Electro Wizard Mega Knight
Bats Giant Snowball Electro Wizard Arrows Firecracker
Arrows Giant Skeleton Electro Wizard Mega Knight
Giant Snowball Firecracker Giant Skeleton Electro Wizard Mega Knight
Bats Electro Wizard Giant Snowball Arrows Firecracker Giant Skeleton Mega Knight
Arrows Bats Giant Snowball Firecracker Electro Wizard
Mega Knight Bats Giant Snowball Giant Skeleton Electro Wizard
Mega Knight Bats Giant Snowball Arrows Firecracker Electro Wizard
Electro Wizard Mega Knight
Giant Snowball Electro Wizard Mega Knight
Mega Knight Bats Arrows Firecracker Electro Wizard
Arrows Mega Knight Bats Giant Snowball Firecracker Electro Wizard
Giant Snowball Arrows Bats Firecracker Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Giant Snowball Arrows Firecracker Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Giant Skeleton Electro Wizard
Electro Wizard Giant Snowball Arrows Firecracker Mega Knight
Giant Skeleton Mega Knight Bats Electro Wizard
Giant Skeleton Mega Knight Bats Electro Wizard
Giant Skeleton Mega Knight
Arrows Firecracker Bats Giant Snowball Electro Wizard
Bats Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Bats Giant Snowball Firecracker
Mega Knight Bats Giant Skeleton
Mega Knight Giant Snowball Arrows Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Firecracker Mega Knight
Electro Wizard Bats Firecracker Giant Skeleton
Bats Arrows Mega Knight Giant Snowball Firecracker Giant Skeleton Electro Wizard
Giant Snowball Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Giant Snowball Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Giant Snowball Arrows Firecracker Mega Knight
Arrows Firecracker Bats Giant Snowball
Arrows Firecracker
Arrows Giant Snowball Firecracker
Arrows Giant Snowball Firecracker
Bats Giant Snowball Electro Wizard
Firecracker Arrows Electro Wizard
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker
Arrows Firecracker
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Arrows Firecracker Mega Knight
Giant Snowball Arrows
Bats
Giant Snowball Arrows Firecracker Electro Wizard Mega Knight
Giant Snowball Arrows Firecracker Mega Knight
Giant Skeleton Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Mega Knight
Arrows Firecracker Giant Snowball Electro Wizard
Giant Snowball Arrows Mega Knight
Arrows Firecracker
Bats Giant Snowball Arrows Firecracker Electro Wizard
Electro Wizard Bats Giant Snowball Firecracker
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows Firecracker Electro Wizard
Giant Skeleton Mega Knight
Giant Snowball Arrows Firecracker
Electro Wizard Bats
Giant Snowball Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Giant Snowball Firecracker
Giant Snowball Arrows Giant Skeleton
Firecracker Mega Knight
Bats Giant Snowball Firecracker Giant Skeleton Electro Wizard
Firecracker Bats Giant Snowball Electro Wizard
Giant Snowball Firecracker Giant Skeleton Electro Wizard Mega Knight
Firecracker Mega Knight

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