My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Barbarians Goblin Hut Wizard Hunter
The Log
Goblin Gang Barbarians Goblin Hut Hunter
Earthquake
Goblin Gang Barbarians Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Barbarians Battle Healer Goblin Hut Wizard Hunter
Fireball
Goblin Gang Barbarians Battle Healer Goblin Hut Wizard Hunter
Poison
Goblin Gang Barbarians Battle Healer Goblin Hut Wizard Hunter
Lightning
Battle Healer Goblin Hut Wizard Hunter
Rocket
Barbarians Battle Healer Goblin Hut Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Battle Healer Hunter Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Battle Healer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Battle Healer
Goblin Gang
Battle Healer Goblin Hut
Barbarians
Battle Healer
Fireball
Arrows
Battle Healer
Arrows Goblin Gang Barbarians Goblin Hut Hunter
Goblin Hut
Goblin Gang Battle Healer
Wizard
Hunter
Battle Healer

Defense Synergies 0 13

Arrows
Barbarians Fireball Battle Healer Goblin Hut
Goblin Gang
Barbarians Battle Healer Goblin Hut
Barbarians
Arrows Goblin Gang
Fireball
Arrows Battle Healer Goblin Hut
Battle Healer
Arrows Goblin Gang Fireball Goblin Hut Hunter
Goblin Hut
Arrows Goblin Gang Fireball Battle Healer Wizard Hunter
Wizard
Goblin Hut
Hunter
Battle Healer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Wizard
Barbarians Hunter Goblin Gang Battle Healer Goblin Hut
Goblin Gang Barbarians Goblin Hut Hunter
Barbarians Goblin Hut Hunter Goblin Gang
Arrows Barbarians Fireball Battle Healer
Arrows Goblin Gang Fireball Hunter
Hunter Arrows Goblin Gang Fireball Goblin Hut Wizard
Arrows Barbarians Fireball Battle Healer
Barbarians Hunter Goblin Gang Goblin Hut
Goblin Gang Barbarians Battle Healer Hunter
Goblin Gang Barbarians Arrows Fireball Goblin Hut Wizard Hunter
Arrows Hunter Goblin Gang Fireball Goblin Hut Wizard
Barbarians Goblin Hut Hunter Goblin Gang Fireball Battle Healer Wizard
Fireball Wizard Arrows Goblin Gang Barbarians Goblin Hut Hunter
Barbarians Goblin Gang Goblin Hut Hunter
Barbarians Goblin Gang Fireball Goblin Hut Hunter
Barbarians Wizard Arrows Goblin Gang Fireball Goblin Hut Hunter
Arrows Fireball Goblin Gang Barbarians Battle Healer Goblin Hut Wizard Hunter
Arrows Wizard Hunter Barbarians Fireball Battle Healer Goblin Hut
Barbarians Goblin Hut Hunter
Goblin Gang Wizard Arrows Barbarians Fireball Battle Healer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Battle Healer Goblin Hut
Fireball Arrows Goblin Gang Battle Healer Wizard Hunter
Goblin Gang Barbarians Battle Healer Goblin Hut Hunter
Goblin Gang Hunter Barbarians Fireball Battle Healer
Barbarians Goblin Gang Battle Healer Goblin Hut Hunter
Arrows Fireball Wizard Goblin Gang Goblin Hut Hunter
Goblin Gang Barbarians Fireball Battle Healer Goblin Hut Hunter
Barbarians Battle Healer Hunter
Barbarians Fireball Goblin Hut
Goblin Gang Barbarians Goblin Hut
Barbarians Goblin Hut Hunter
Arrows Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard Hunter
Wizard Barbarians Fireball
Goblin Gang Barbarians Goblin Hut Fireball Battle Healer Hunter
Arrows Barbarians Fireball Battle Healer Goblin Hut Wizard Hunter
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Hunter
Arrows Wizard
Arrows Fireball Wizard Hunter
Arrows Fireball Wizard
Goblin Gang Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Goblin Hut Hunter
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut Wizard Hunter
Arrows Fireball Goblin Hut Wizard
Arrows Fireball
Arrows Fireball Wizard Hunter
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Fireball Wizard Hunter
Arrows Fireball Wizard Hunter
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard Hunter
Fireball Goblin Hut Wizard
Fireball
Arrows Fireball Wizard Hunter
Arrows Fireball
Arrows Fireball Wizard
Goblin Gang Barbarians Fireball Goblin Hut
Fireball Arrows Wizard Hunter
Arrows Fireball
Fireball Goblin Gang Wizard Hunter
Arrows Fireball Wizard
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: