My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Hog Rider Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Wizard Goblin Barrel
The Log
Goblin Gang Barbarians Hog Rider Goblin Barrel
Earthquake
Goblin Gang Barbarians Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard Goblin Barrel Baby Dragon
Fireball
Goblin Gang Barbarians Hog Rider Wizard Goblin Barrel Baby Dragon
Poison
Goblin Gang Barbarians Wizard
Lightning
Wizard Baby Dragon
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Fireball Hog Rider Baby Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Baby Dragon
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Baby Dragon
Hog Rider
Arrows Goblin Gang Fireball Barbarians Wizard Goblin Barrel Baby Dragon
Wizard
Hog Rider
Goblin Barrel
Goblin Gang Arrows Hog Rider Baby Dragon
Baby Dragon
Goblin Gang Fireball Hog Rider Goblin Barrel

Defense Synergies 0 3

Arrows
Barbarians Fireball
Goblin Gang
Barbarians
Barbarians
Arrows Goblin Gang
Fireball
Arrows
Hog Rider
Wizard
Goblin Barrel
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Barbarians Goblin Gang
Goblin Gang Barbarians
Barbarians Goblin Gang
Arrows Barbarians Fireball
Arrows Goblin Gang Fireball Baby Dragon
Arrows Goblin Gang Fireball Wizard Baby Dragon
Arrows Barbarians Fireball Baby Dragon
Barbarians Goblin Gang
Goblin Gang Barbarians
Goblin Gang Barbarians Arrows Fireball Wizard Baby Dragon
Arrows Goblin Gang Fireball Wizard Baby Dragon
Barbarians Goblin Gang Fireball Wizard
Fireball Wizard Arrows Goblin Gang Barbarians Baby Dragon
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Wizard Arrows Goblin Gang Fireball
Arrows Fireball Goblin Gang Barbarians Wizard Baby Dragon
Arrows Wizard Baby Dragon Barbarians Fireball
Barbarians
Goblin Gang Wizard Arrows Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Arrows Goblin Gang Wizard Baby Dragon
Goblin Gang Barbarians
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang
Arrows Fireball Wizard Goblin Gang Baby Dragon
Goblin Gang Barbarians Fireball
Barbarians
Barbarians Fireball Baby Dragon
Goblin Gang Barbarians
Barbarians
Arrows Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard
Wizard Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Fireball Baby Dragon
Arrows Barbarians Fireball Wizard Baby Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Barbarians Fireball
Fireball Wizard Arrows Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard
Goblin Gang Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Fireball Baby Dragon
Arrows Fireball Wizard
Arrows Barbarians Fireball Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Fireball Arrows Wizard Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Goblin Gang Barbarians Fireball
Fireball Arrows Wizard Baby Dragon
Arrows Fireball
Fireball Goblin Gang Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Wizard

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