My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Dark Prince
Giant Snowball
Goblin Gang Barbarians Battle Ram
Zap
Goblin Gang Battle Ram Dark Prince
Barbarian Barrel
Goblin Gang Barbarians Battle Ram Dark Prince
The Log
Goblin Gang Barbarians Battle Ram Dark Prince
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Battle Ram Dark Prince Mother Witch
Fireball
Goblin Gang Barbarians Battle Ram Mother Witch
Poison
Goblin Gang Barbarians Mother Witch
Lightning
Battle Ram Dark Prince Mother Witch Goblinstein
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Battle Ram Dark Prince Mother Witch Barbarians Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Battle Ram

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Dark Prince Mother Witch
Goblin Gang
Battle Ram Dark Prince
Barbarians
Battle Ram
The Log Arrows Goblin Gang Mother Witch
Dark Prince
Arrows Goblin Gang Mother Witch
The Log
Battle Ram
Mother Witch
Arrows Battle Ram Dark Prince
Goblinstein

Defense Synergies 0 9

Arrows
Barbarians Dark Prince Mother Witch
Goblin Gang
Barbarians Dark Prince The Log
Barbarians
Arrows Goblin Gang
Battle Ram
Dark Prince
Arrows Goblin Gang The Log Mother Witch
The Log
Goblin Gang Dark Prince Mother Witch
Mother Witch
Arrows Dark Prince The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Goblin Gang Dark Prince The Log
Goblin Gang Barbarians Dark Prince
Barbarians Goblin Gang Dark Prince
Arrows Barbarians Dark Prince The Log
Arrows Goblin Gang The Log Dark Prince Mother Witch
Arrows Goblin Gang
Arrows Barbarians The Log
Barbarians Goblin Gang
Goblin Gang Barbarians Dark Prince
Goblin Gang Barbarians Mother Witch Arrows Dark Prince The Log
Arrows Goblin Gang
Barbarians Goblin Gang Dark Prince The Log
Arrows Goblin Gang Barbarians Dark Prince The Log
Barbarians Goblin Gang
Barbarians Goblin Gang The Log
Barbarians Arrows Goblin Gang Dark Prince
Arrows Goblin Gang Barbarians Dark Prince The Log
Arrows The Log Barbarians Dark Prince Mother Witch
Barbarians
Goblin Gang Dark Prince Arrows Barbarians The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Dark Prince
Arrows Goblin Gang The Log
Goblin Gang Barbarians Dark Prince The Log
Goblin Gang Dark Prince Barbarians The Log
Barbarians Goblin Gang Dark Prince
Arrows Mother Witch Goblin Gang
Goblin Gang Dark Prince Barbarians
Barbarians Dark Prince
Barbarians Dark Prince The Log
Goblin Gang Barbarians
Barbarians Dark Prince
Arrows Barbarians Dark Prince The Log
Barbarians Dark Prince Goblin Gang
Barbarians
Goblin Gang Barbarians Dark Prince The Log
Arrows Barbarians Dark Prince The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Dark Prince The Log
Arrows Dark Prince The Log
Arrows Mother Witch
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows Dark Prince The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows Dark Prince The Log
Arrows The Log Mother Witch
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Mother Witch Dark Prince
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Mother Witch
Arrows The Log
Arrows
Arrows The Log
Goblin Gang Barbarians Dark Prince
Arrows
Arrows The Log
Goblin Gang Dark Prince
Arrows The Log
Arrows
Dark Prince
Goblin Gang The Log
Dark Prince The Log

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