My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Inferno Dragon Lumberjack
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Wizard Ice Wizard Lumberjack
The Log
Goblin Gang Barbarians Lumberjack
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard Ice Wizard Inferno Dragon Lumberjack
Fireball
Goblin Gang Barbarians Wizard Ice Wizard Inferno Dragon Lumberjack
Poison
Goblin Gang Barbarians Wizard Ice Wizard
Lightning
Wizard Ice Wizard Inferno Dragon Lumberjack
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Ice Wizard Freeze Inferno Dragon Lumberjack Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Ice Wizard Freeze

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Lumberjack
Goblin Gang
Barbarians
Wizard
Lumberjack
Freeze
Arrows
Ice Wizard
Lumberjack
Inferno Dragon
Lumberjack
Arrows Wizard Ice Wizard

Defense Synergies 0 13

Arrows
Barbarians Ice Wizard Lumberjack
Goblin Gang
Barbarians Ice Wizard Inferno Dragon Lumberjack
Barbarians
Arrows Goblin Gang
Wizard
Freeze Ice Wizard Lumberjack
Freeze
Wizard Lumberjack
Ice Wizard
Arrows Goblin Gang Wizard Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang Ice Wizard
Lumberjack
Arrows Goblin Gang Wizard Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Inferno Dragon Lumberjack Goblin Gang Ice Wizard
Goblin Gang Barbarians Lumberjack Freeze Ice Wizard Inferno Dragon
Barbarians Inferno Dragon Lumberjack Goblin Gang Ice Wizard
Arrows Barbarians Lumberjack
Arrows Goblin Gang Freeze Ice Wizard Lumberjack
Inferno Dragon Arrows Goblin Gang Wizard Freeze Ice Wizard
Arrows Barbarians
Barbarians Inferno Dragon Goblin Gang Ice Wizard Lumberjack
Goblin Gang Barbarians Ice Wizard Lumberjack
Goblin Gang Barbarians Ice Wizard Arrows Wizard Freeze Lumberjack
Arrows Inferno Dragon Goblin Gang Wizard Ice Wizard
Barbarians Lumberjack Goblin Gang Wizard Freeze Ice Wizard
Wizard Arrows Goblin Gang Barbarians Freeze Lumberjack
Barbarians Inferno Dragon Goblin Gang Lumberjack
Barbarians Goblin Gang Freeze Inferno Dragon Lumberjack
Barbarians Wizard Arrows Goblin Gang Lumberjack
Arrows Goblin Gang Barbarians Wizard Ice Wizard Lumberjack
Arrows Wizard Freeze Barbarians Ice Wizard Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Goblin Gang Wizard Arrows Barbarians Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack
Arrows Goblin Gang Wizard Inferno Dragon Lumberjack
Goblin Gang Barbarians Lumberjack
Goblin Gang Lumberjack Barbarians
Barbarians Goblin Gang Inferno Dragon Lumberjack
Arrows Wizard Goblin Gang Freeze Ice Wizard
Goblin Gang Barbarians Ice Wizard Lumberjack
Barbarians Inferno Dragon Lumberjack
Freeze Barbarians Inferno Dragon
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Barbarians Lumberjack
Arrows Barbarians
Barbarians Goblin Gang Wizard Lumberjack
Wizard Barbarians
Goblin Gang Barbarians Freeze Inferno Dragon Lumberjack
Arrows Barbarians Wizard Freeze Ice Wizard Inferno Dragon
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Ice Wizard
Arrows
Arrows Barbarians Freeze
Wizard Arrows
Arrows Wizard Freeze Ice Wizard
Arrows Wizard
Arrows Wizard Freeze Ice Wizard
Arrows Wizard
Goblin Gang Lumberjack
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Freeze Wizard Ice Wizard
Inferno Dragon
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Goblin Gang Barbarians Freeze
Arrows Wizard Ice Wizard
Freeze
Arrows
Goblin Gang Wizard Lumberjack
Arrows Wizard
Arrows
Goblin Gang Freeze
Freeze
Inferno Dragon
Wizard

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