My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Cannon Cart Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart Fisherman
Giant Snowball
Bats Goblin Gang Fisherman
Zap
Bats Goblin Gang Firecracker Cannon Cart Fisherman
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Cannon Cart
The Log
Electro Spirit Goblin Gang Firecracker Cannon Cart Fisherman
Earthquake
Goblin Gang Firecracker
Arrows
Electro Spirit Bats Goblin Gang Firecracker
Royal Delivery
Electro Spirit Bats Goblin Gang Firecracker Cannon Cart Fisherman
Fireball
Goblin Gang Firecracker Cannon Cart Fisherman
Poison
Bats Goblin Gang Firecracker Fisherman
Lightning
Cannon Cart Fisherman Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Goblin Gang Firecracker Fisherman Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart
Bats
Firecracker Cannon Cart Fisherman
Arrows
Cannon Cart
Goblin Gang
Firecracker Cannon Cart
Firecracker
Bats Goblin Gang Cannon Cart Fisherman
Cannon Cart
Electro Spirit Bats Arrows Goblin Gang Firecracker Fisherman
Fisherman
Bats Firecracker Cannon Cart
Goblinstein

Defense Synergies 0 9

Electro Spirit
Fisherman
Bats
Firecracker Cannon Cart Fisherman
Arrows
Cannon Cart
Goblin Gang
Firecracker Cannon Cart Fisherman
Firecracker
Bats Goblin Gang Fisherman
Cannon Cart
Bats Arrows Goblin Gang
Fisherman
Electro Spirit Bats Goblin Gang Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker
Bats Goblin Gang Firecracker Cannon Cart Fisherman
Goblin Gang Fisherman Bats Cannon Cart
Bats Goblin Gang Firecracker Cannon Cart Fisherman
Arrows Firecracker
Arrows Goblin Gang Electro Spirit Bats Firecracker Cannon Cart
Bats Electro Spirit Arrows Goblin Gang Firecracker
Electro Spirit Arrows Cannon Cart
Goblin Gang Fisherman
Goblin Gang Firecracker Cannon Cart Fisherman
Bats Goblin Gang Electro Spirit Arrows Firecracker Cannon Cart Fisherman
Arrows Bats Goblin Gang Firecracker
Bats Goblin Gang Cannon Cart
Electro Spirit Bats Arrows Goblin Gang Firecracker Cannon Cart
Goblin Gang Cannon Cart
Goblin Gang Fisherman
Bats Arrows Goblin Gang Firecracker Cannon Cart Fisherman
Arrows Electro Spirit Bats Goblin Gang Firecracker Cannon Cart Fisherman
Arrows Electro Spirit Bats Firecracker Cannon Cart Fisherman
Cannon Cart Fisherman
Goblin Gang Electro Spirit Bats Arrows Firecracker Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart Fisherman
Arrows Goblin Gang Firecracker Cannon Cart Fisherman
Goblin Gang Bats Cannon Cart Fisherman
Goblin Gang Bats Cannon Cart Fisherman
Goblin Gang Cannon Cart Fisherman
Arrows Firecracker Electro Spirit Bats Goblin Gang
Goblin Gang Bats Cannon Cart
Cannon Cart Fisherman
Electro Spirit Bats Firecracker Cannon Cart
Goblin Gang
Bats Cannon Cart
Arrows
Cannon Cart Goblin Gang
Firecracker Cannon Cart
Goblin Gang Electro Spirit Bats Firecracker Cannon Cart Fisherman
Bats Arrows Electro Spirit Firecracker Cannon Cart
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows Cannon Cart
Cannon Cart Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Bats Goblin Gang Fisherman
Firecracker Arrows Cannon Cart Fisherman
Arrows Firecracker
Firecracker Cannon Cart Fisherman
Arrows Firecracker Cannon Cart Fisherman
Arrows Firecracker Cannon Cart Fisherman
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows
Bats Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows Cannon Cart
Arrows Firecracker Electro Spirit
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats Goblin Gang Cannon Cart
Arrows Firecracker
Arrows
Goblin Gang Firecracker Cannon Cart
Arrows Firecracker
Arrows
Firecracker Cannon Cart
Electro Spirit Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Cannon Cart
Cannon Cart
Firecracker

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