My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Miner
Giant Snowball
Goblin Gang Goblin Barrel Miner
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Bomb Tower Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Bomb Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Bowler Miner Electro Wizard
Fireball
Goblin Gang Bomb Tower Goblin Barrel Bowler Electro Wizard
Poison
Goblin Gang Bomb Tower Electro Wizard
Lightning
Bomb Tower Bowler Electro Wizard
Rocket
Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Miner Bomb Tower Freeze Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Freeze Bowler Miner
Goblin Gang
Goblin Barrel Miner Bowler
Bomb Tower
Goblin Barrel
Goblin Gang Arrows Bowler Miner
Freeze
Arrows
Bowler
Arrows Goblin Gang Goblin Barrel Miner Electro Wizard
Miner
Goblin Gang Arrows Goblin Barrel Bowler Electro Wizard
Electro Wizard
Bowler Miner

Defense Synergies 0 8

Arrows
Bomb Tower Bowler
Goblin Gang
Bomb Tower Miner Electro Wizard
Bomb Tower
Arrows Goblin Gang Electro Wizard
Goblin Barrel
Freeze
Electro Wizard
Bowler
Arrows Electro Wizard
Miner
Goblin Gang
Electro Wizard
Goblin Gang Bomb Tower Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Wizard
Bomb Tower Goblin Gang Electro Wizard
Goblin Gang Bomb Tower Bowler Freeze Electro Wizard
Bomb Tower Goblin Gang Bowler Electro Wizard
Arrows Bomb Tower Bowler
Arrows Goblin Gang Freeze Bowler Bomb Tower Electro Wizard
Electro Wizard Arrows Goblin Gang Bomb Tower Freeze
Bowler Arrows Bomb Tower Electro Wizard
Goblin Gang Bomb Tower
Goblin Gang Bowler Miner Electro Wizard
Goblin Gang Electro Wizard Arrows Bomb Tower Freeze Bowler
Arrows Goblin Gang Electro Wizard
Bomb Tower Bowler Goblin Gang Freeze Electro Wizard
Bomb Tower Bowler Arrows Goblin Gang Freeze Electro Wizard
Goblin Gang Bomb Tower Electro Wizard
Bomb Tower Goblin Gang Freeze Bowler Electro Wizard
Bomb Tower Arrows Goblin Gang Bowler Electro Wizard
Arrows Bomb Tower Goblin Gang Bowler Electro Wizard
Arrows Bomb Tower Freeze Bowler Electro Wizard
Bomb Tower Electro Wizard
Goblin Gang Bowler Arrows Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler Electro Wizard
Electro Wizard Arrows Goblin Gang Bomb Tower Bowler Miner
Goblin Gang Bomb Tower Bowler Electro Wizard
Goblin Gang Bowler Electro Wizard
Goblin Gang Bowler
Arrows Goblin Gang Bomb Tower Freeze Electro Wizard
Goblin Gang Bomb Tower Bowler Electro Wizard
Bomb Tower
Freeze Electro Wizard Bomb Tower
Goblin Gang
Bomb Tower Bowler
Arrows Bowler Electro Wizard
Bowler Goblin Gang Bomb Tower
Bomb Tower Bowler
Goblin Gang Electro Wizard Bomb Tower Freeze Bowler
Arrows Bowler Bomb Tower Freeze Electro Wizard
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Bowler Miner Electro Wizard
Arrows Miner
Arrows Freeze
Arrows Bowler
Arrows Freeze
Arrows Bowler
Arrows Freeze Bowler
Arrows Miner
Goblin Gang Bowler Electro Wizard
Miner Arrows Bowler Electro Wizard
Arrows
Bowler Miner
Arrows Freeze
Arrows
Arrows Bowler
Arrows Bowler
Arrows Freeze
Arrows Bowler Electro Wizard
Arrows Bowler Miner
Bowler
Arrows
Bowler
Arrows
Arrows Freeze Bowler
Arrows Miner Bowler Electro Wizard
Arrows Bowler Miner
Miner Arrows
Arrows Electro Wizard
Electro Wizard Freeze
Bowler
Arrows Miner
Arrows Freeze Electro Wizard
Arrows Bowler
Electro Wizard Goblin Gang Freeze
Arrows Electro Wizard
Freeze
Arrows
Miner Goblin Gang Bowler Electro Wizard
Arrows Bowler
Arrows
Goblin Gang Freeze Bowler Electro Wizard
Electro Wizard
Freeze Bowler Miner Electro Wizard

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