My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Miner Bandit
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Dark Prince Bandit
Barbarian Barrel
Goblin Gang Dark Prince Hunter Bandit
The Log
Goblin Gang Dark Prince Hunter Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Dark Prince Hunter Miner Bandit
Fireball
Goblin Gang Hunter Bandit
Poison
Goblin Gang Hunter
Lightning
Dark Prince Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Miner Bandit Dark Prince Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Miner

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Miner Bandit Mega Knight
Goblin Gang
Miner Dark Prince Bandit
Dark Prince
Arrows Goblin Gang Miner Bandit
Hunter
Bandit Mega Knight
The Log
Miner Bandit Mega Knight
Miner
Goblin Gang Arrows Dark Prince The Log Bandit Mega Knight
Bandit
Arrows Goblin Gang Dark Prince Hunter The Log Miner Mega Knight
Mega Knight
Arrows Hunter The Log Miner Bandit

Defense Synergies 1 17

Arrows
Mega Knight Dark Prince Bandit
Goblin Gang
Dark Prince The Log Miner Bandit
Dark Prince
Arrows Goblin Gang Hunter The Log Bandit
Hunter
Dark Prince The Log Bandit Mega Knight
The Log
Goblin Gang Dark Prince Hunter Miner Bandit Mega Knight
Miner
Goblin Gang The Log Mega Knight
Bandit
Arrows Goblin Gang Dark Prince Hunter The Log Mega Knight
Mega Knight
Arrows Hunter The Log Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Hunter Goblin Gang Dark Prince The Log Bandit Mega Knight
Goblin Gang Hunter Mega Knight Dark Prince Bandit
Hunter Goblin Gang Dark Prince Bandit Mega Knight
Arrows Dark Prince The Log Mega Knight
Arrows Goblin Gang The Log Dark Prince Hunter Bandit Mega Knight
Hunter Arrows Goblin Gang
Arrows The Log Bandit Mega Knight
Hunter Goblin Gang
Goblin Gang Dark Prince Hunter Miner Bandit Mega Knight
Goblin Gang Arrows Dark Prince Hunter The Log Bandit Mega Knight
Arrows Hunter Goblin Gang
Hunter Mega Knight Goblin Gang Dark Prince The Log Bandit
Mega Knight Arrows Goblin Gang Dark Prince Hunter The Log
Goblin Gang Hunter Bandit Mega Knight
Goblin Gang Hunter The Log Bandit Mega Knight
Mega Knight Arrows Goblin Gang Dark Prince Hunter
Arrows Mega Knight Goblin Gang Dark Prince Hunter The Log Bandit
Arrows Hunter The Log Dark Prince Bandit Mega Knight
Hunter
Goblin Gang Dark Prince Mega Knight Arrows Hunter The Log Bandit
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince Bandit
Bandit Arrows Goblin Gang Hunter The Log Miner Mega Knight
Goblin Gang Bandit Mega Knight Dark Prince Hunter The Log
Goblin Gang Dark Prince Hunter Mega Knight The Log Bandit
Goblin Gang Dark Prince Hunter Bandit Mega Knight
Arrows Goblin Gang Hunter
Goblin Gang Dark Prince Hunter Bandit
Mega Knight Dark Prince Hunter
Mega Knight Dark Prince The Log Bandit
Goblin Gang
Mega Knight Dark Prince Hunter
Mega Knight Arrows Dark Prince The Log
Dark Prince Mega Knight Goblin Gang Hunter Bandit
Mega Knight
Goblin Gang Dark Prince Hunter The Log
Arrows Mega Knight Dark Prince Hunter The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Miner Bandit
Arrows The Log Miner Bandit
Arrows Dark Prince The Log
Arrows Dark Prince The Log Mega Knight
Arrows Hunter
Arrows The Log
Arrows The Log Hunter
Arrows The Log Miner Bandit
Goblin Gang
Miner Arrows Dark Prince The Log Bandit
Arrows
Hunter The Log Miner Bandit
Arrows Bandit
Arrows The Log
Arrows Hunter The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows
Arrows Dark Prince Hunter The Log Bandit Mega Knight
Arrows The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince Hunter Mega Knight
Arrows The Log Miner Hunter Bandit
Arrows The Log Miner Bandit Mega Knight
Miner Arrows The Log Bandit
Arrows Hunter
Arrows Hunter The Log Miner Bandit Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Gang Dark Prince Bandit
Arrows Hunter
Arrows The Log
Miner Goblin Gang Dark Prince Hunter Mega Knight
Arrows The Log
Arrows
Dark Prince Mega Knight
Goblin Gang The Log
Dark Prince The Log Miner Bandit Mega Knight
Mega Knight

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