My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Goblin Gang Dart Goblin
The Log
Goblin Gang Dart Goblin Goblin Demolisher
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Goblin Demolisher Bowler
Fireball
Goblin Gang Dart Goblin Bowler
Poison
Goblin Gang Dart Goblin
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Goblin Demolisher Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Dart Goblin Fireball Goblin Demolisher Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Bowler Goblin Giant
Goblin Gang
Dart Goblin Bowler Goblin Giant
Dart Goblin
Goblin Gang Bowler Goblin Giant The Log
Fireball
Arrows Goblin Giant The Log
Goblin Demolisher
Bowler
Arrows Goblin Gang Dart Goblin The Log
Goblin Giant
Fireball Arrows Goblin Gang Dart Goblin The Log
The Log
Dart Goblin Fireball Bowler Goblin Giant

Defense Synergies 3 8

Arrows
Fireball Bowler
Goblin Gang
Dart Goblin The Log
Dart Goblin
Goblin Gang Bowler Goblin Giant The Log
Fireball
Goblin Giant The Log Arrows
Goblin Demolisher
Bowler
The Log Arrows Dart Goblin
Goblin Giant
Fireball Dart Goblin The Log
The Log
Fireball Bowler Goblin Gang Dart Goblin Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Fireball Goblin Giant The Log
Goblin Gang Dart Goblin The Log
Goblin Gang Bowler Dart Goblin
Goblin Gang Dart Goblin Bowler
Arrows Fireball Bowler The Log
Arrows Goblin Gang Fireball Bowler The Log Dart Goblin
Dart Goblin Arrows Goblin Gang Fireball
Bowler Arrows Dart Goblin Fireball Goblin Giant The Log
Goblin Gang
Goblin Gang Dart Goblin Bowler
Goblin Gang Dart Goblin Arrows Fireball Bowler Goblin Giant The Log
Arrows Goblin Gang Dart Goblin Fireball
Bowler Goblin Gang Fireball The Log
Fireball Bowler Arrows Goblin Gang Dart Goblin The Log
Goblin Gang
Goblin Gang Fireball Bowler The Log
Arrows Goblin Gang Fireball Bowler
Arrows Fireball Goblin Gang Dart Goblin Bowler The Log
Arrows The Log Dart Goblin Fireball Bowler
Dart Goblin
Goblin Gang Bowler Arrows Dart Goblin Fireball Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bowler
Fireball Arrows Goblin Gang Bowler The Log
Goblin Gang Bowler Goblin Giant The Log
Goblin Gang Bowler Fireball Goblin Giant The Log
Goblin Gang Bowler Goblin Giant
Arrows Fireball Goblin Gang Dart Goblin Goblin Giant
Goblin Gang Dart Goblin Fireball Bowler Goblin Giant
Goblin Giant
Fireball The Log
Goblin Gang Dart Goblin Goblin Giant
Dart Goblin Bowler
Arrows Fireball Bowler Goblin Giant The Log
Bowler Goblin Gang Fireball Goblin Giant
Dart Goblin Fireball Bowler
Goblin Gang Dart Goblin Fireball Bowler Goblin Giant The Log
Arrows Bowler Dart Goblin Fireball The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin The Log
Arrows Fireball Dart Goblin Bowler The Log
Arrows Dart Goblin Fireball Goblin Giant The Log
Arrows Dart Goblin Fireball The Log
Fireball Arrows Bowler The Log
Arrows Fireball Dart Goblin Goblin Giant
Arrows Dart Goblin Bowler The Log
Arrows Fireball The Log Dart Goblin Bowler
Arrows Fireball The Log Dart Goblin
Goblin Gang Fireball Bowler
Arrows Dart Goblin Fireball Bowler The Log
Fireball Arrows Dart Goblin
Dart Goblin Fireball Bowler The Log
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball The Log
Arrows Dart Goblin Fireball Bowler The Log
Arrows Dart Goblin Fireball Bowler The Log
Arrows Fireball
Arrows Dart Goblin Fireball Bowler The Log
Arrows Dart Goblin Fireball Bowler The Log
Fireball Bowler The Log
Arrows Fireball
Bowler The Log
Arrows Fireball The Log
Arrows The Log Fireball Bowler
Arrows Fireball The Log Dart Goblin Bowler
Fireball Arrows Bowler The Log
Fireball Arrows Dart Goblin The Log
Arrows Dart Goblin Fireball
Dart Goblin Fireball
Fireball Bowler
Arrows Dart Goblin Fireball The Log
Arrows Fireball
Arrows Fireball Bowler The Log
Goblin Gang Dart Goblin Fireball
Fireball Arrows Dart Goblin
Arrows The Log Fireball
Fireball Goblin Gang Dart Goblin Bowler
Arrows The Log Dart Goblin Fireball Bowler
Arrows Fireball
Dart Goblin
Goblin Gang Dart Goblin Fireball Bowler The Log
Dart Goblin Fireball
Dart Goblin Fireball Bowler Goblin Giant The Log

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