My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel
Zap
Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Cage Goblin Barrel
The Log
Goblin Gang Dart Goblin Goblin Cage Goblin Barrel
Earthquake
Goblin Gang Goblin Cage Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Goblin Cage Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Goblin Cage Goblin Barrel
Poison
Goblin Gang Dart Goblin Goblin Cage
Lightning
Goblin Cage Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Dart Goblin Goblin Barrel Goblin Cage Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Dart Goblin Goblin Cage P.E.K.K.A
Dart Goblin
Goblin Barrel Goblin Gang Goblin Cage P.E.K.K.A The Log
Goblin Cage
Goblin Gang Dart Goblin Goblin Barrel The Log
Goblin Barrel
Goblin Gang Dart Goblin Arrows Goblin Cage P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Goblin Barrel The Log
The Log
Dart Goblin Goblin Cage P.E.K.K.A
Goblinstein

Defense Synergies 1 9

Arrows
P.E.K.K.A
Goblin Gang
Dart Goblin Goblin Cage P.E.K.K.A The Log
Dart Goblin
Goblin Gang Goblin Cage P.E.K.K.A The Log
Goblin Cage
Goblin Gang Dart Goblin The Log
Goblin Barrel
P.E.K.K.A
The Log Arrows Goblin Gang Dart Goblin
The Log
P.E.K.K.A Goblin Gang Dart Goblin Goblin Cage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage The Log
P.E.K.K.A Goblin Gang Dart Goblin Goblin Cage The Log
Goblin Gang Goblin Cage P.E.K.K.A Dart Goblin
Goblin Cage P.E.K.K.A Goblin Gang Dart Goblin
Arrows Goblin Cage P.E.K.K.A The Log
Arrows Goblin Gang The Log Dart Goblin
Dart Goblin Arrows Goblin Gang Goblin Cage
Arrows Dart Goblin Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Cage
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Arrows The Log
Arrows Goblin Gang Dart Goblin
Goblin Cage P.E.K.K.A Goblin Gang The Log
Arrows Goblin Gang Dart Goblin Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Cage
Goblin Gang Goblin Cage P.E.K.K.A The Log
Arrows Goblin Gang Goblin Cage P.E.K.K.A
Arrows Goblin Cage Goblin Gang Dart Goblin The Log
Arrows Goblin Cage The Log Dart Goblin
P.E.K.K.A Dart Goblin Goblin Cage
Goblin Gang Arrows Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage P.E.K.K.A
Arrows Goblin Gang The Log
Goblin Gang P.E.K.K.A Goblin Cage The Log
Goblin Gang P.E.K.K.A Goblin Cage The Log
P.E.K.K.A Goblin Gang Goblin Cage
Arrows Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Dart Goblin Goblin Cage
P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Arrows Goblin Cage The Log
P.E.K.K.A Goblin Gang Goblin Cage
Dart Goblin Goblin Cage
Goblin Gang Dart Goblin Goblin Cage P.E.K.K.A The Log
Arrows Dart Goblin Goblin Cage P.E.K.K.A The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Goblin Gang
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log
Arrows
P.E.K.K.A
Arrows The Log
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows The Log
Goblin Gang Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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