My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Clone Giant Skeleton
Giant Snowball
Goblin Gang Dart Goblin Goblin Curse Clone
Zap
Goblin Gang Dart Goblin Goblin Curse Clone
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Curse Clone Giant Skeleton Electro Wizard
The Log
Goblin Gang Dart Goblin Goblin Curse Clone Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Dart Goblin Goblin Curse Clone
Royal Delivery
Goblin Gang Dart Goblin Clone Giant Skeleton Electro Wizard
Fireball
Goblin Gang Dart Goblin Clone Electro Wizard
Poison
Goblin Gang Dart Goblin Goblin Curse Clone Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Goblin Gang Dart Goblin Clone Electro Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Goblin Gang Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Giant Skeleton Mega Knight
Goblin Gang
Dart Goblin Clone Giant Skeleton
Dart Goblin
Goblin Gang Giant Skeleton Mega Knight
Goblin Curse
Arrows
Clone
Giant Skeleton Goblin Gang Electro Wizard
Giant Skeleton
Clone Arrows Goblin Gang Dart Goblin Electro Wizard
Electro Wizard
Clone Giant Skeleton Mega Knight
Mega Knight
Arrows Dart Goblin Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Giant Skeleton
Goblin Gang
Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin
Goblin Gang Giant Skeleton Electro Wizard Mega Knight
Goblin Curse
Clone
Giant Skeleton
Arrows Goblin Gang Dart Goblin Electro Wizard
Electro Wizard
Goblin Gang Dart Goblin Giant Skeleton Mega Knight
Mega Knight
Arrows Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Goblin Curse Electro Wizard Mega Knight
Goblin Gang Mega Knight Dart Goblin Goblin Curse Giant Skeleton Electro Wizard
Goblin Gang Dart Goblin Goblin Curse Electro Wizard Mega Knight
Arrows Giant Skeleton Mega Knight
Arrows Goblin Gang Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Goblin Gang Goblin Curse
Arrows Dart Goblin Giant Skeleton Electro Wizard Mega Knight
Goblin Gang Goblin Curse
Goblin Gang Dart Goblin Giant Skeleton Electro Wizard Mega Knight
Goblin Gang Dart Goblin Goblin Curse Electro Wizard Arrows Giant Skeleton Mega Knight
Arrows Goblin Gang Dart Goblin Goblin Curse Electro Wizard
Mega Knight Goblin Gang Goblin Curse Giant Skeleton Electro Wizard
Mega Knight Arrows Goblin Gang Dart Goblin Goblin Curse Electro Wizard
Goblin Gang Goblin Curse Electro Wizard Mega Knight
Goblin Gang Goblin Curse Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Electro Wizard
Arrows Mega Knight Goblin Gang Dart Goblin Electro Wizard
Arrows Dart Goblin Goblin Curse Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Goblin Curse Electro Wizard
Goblin Gang Mega Knight Arrows Dart Goblin Goblin Curse Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Arrows Goblin Gang Mega Knight
Goblin Gang Giant Skeleton Mega Knight Electro Wizard
Goblin Gang Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Goblin Gang Goblin Curse Mega Knight
Arrows Goblin Gang Dart Goblin Goblin Curse Electro Wizard
Goblin Gang Dart Goblin Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Goblin Curse
Giant Skeleton Electro Wizard Mega Knight
Goblin Gang Dart Goblin Goblin Curse
Mega Knight Dart Goblin Giant Skeleton
Mega Knight Arrows Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Goblin Gang Goblin Curse
Dart Goblin Goblin Curse Mega Knight
Goblin Gang Electro Wizard Dart Goblin Giant Skeleton
Arrows Mega Knight Dart Goblin Goblin Curse Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Goblin Curse Electro Wizard
Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Giant Skeleton
Arrows Goblin Curse Mega Knight
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Goblin Gang Electro Wizard
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Electro Wizard Mega Knight
Arrows Dart Goblin Goblin Curse Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Goblin Curse Mega Knight
Arrows Dart Goblin Electro Wizard
Arrows Mega Knight
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin Goblin Curse Electro Wizard
Electro Wizard Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Electro Wizard
Giant Skeleton Mega Knight
Arrows Goblin Curse
Electro Wizard Goblin Gang Dart Goblin
Arrows Dart Goblin Goblin Curse Electro Wizard
Arrows
Goblin Gang Dart Goblin Electro Wizard Mega Knight
Arrows Dart Goblin
Arrows Giant Skeleton
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Mega Knight

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