My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Dark Prince Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Skeleton Army Dark Prince Prince
Giant Snowball
Goblin Gang Dart Goblin Guards Skeleton Army
Zap
Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Prince
Barbarian Barrel
Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Royal Ghost
The Log
Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Prince
Earthquake
Goblin Gang Guards Skeleton Army
Arrows
Goblin Gang Dart Goblin Guards Skeleton Army
Royal Delivery
Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Prince Royal Ghost
Fireball
Goblin Gang Dart Goblin Skeleton Army
Poison
Goblin Gang Dart Goblin Guards Skeleton Army
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army Dark Prince Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Guards Skeleton Army Royal Ghost Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Dart Goblin Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Prince
Goblin Gang
Dart Goblin Dark Prince Prince Royal Ghost
Dart Goblin
Goblin Gang Dark Prince Prince
Guards
Skeleton Army
Dark Prince
Prince Arrows Goblin Gang Dart Goblin Royal Ghost
Prince
Dark Prince Arrows Goblin Gang Dart Goblin Royal Ghost
Royal Ghost
Goblin Gang Dark Prince Prince

Defense Synergies 0 16

Arrows
Dark Prince Prince
Goblin Gang
Dart Goblin Guards Skeleton Army Dark Prince Prince
Dart Goblin
Goblin Gang Guards Skeleton Army Dark Prince Prince
Guards
Goblin Gang Dart Goblin Skeleton Army Prince
Skeleton Army
Goblin Gang Dart Goblin Guards Prince
Dark Prince
Arrows Goblin Gang Dart Goblin Prince Royal Ghost
Prince
Arrows Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince
Royal Ghost
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeleton Army Goblin Gang Dart Goblin Dark Prince Prince
Goblin Gang Skeleton Army Prince Dart Goblin Dark Prince
Skeleton Army Prince Goblin Gang Dart Goblin Guards Dark Prince
Arrows Skeleton Army Dark Prince Prince
Arrows Goblin Gang Skeleton Army Dart Goblin Guards Dark Prince Royal Ghost
Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin
Goblin Gang Skeleton Army Prince
Goblin Gang Guards Skeleton Army Dart Goblin Dark Prince Prince Royal Ghost
Goblin Gang Dart Goblin Guards Skeleton Army Arrows Dark Prince Royal Ghost
Arrows Goblin Gang Dart Goblin
Skeleton Army Prince Goblin Gang Guards Dark Prince
Skeleton Army Arrows Goblin Gang Dart Goblin Guards Dark Prince Prince Royal Ghost
Skeleton Army Goblin Gang Prince
Skeleton Army Goblin Gang Prince
Arrows Goblin Gang Skeleton Army Dark Prince Prince
Arrows Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Prince Royal Ghost
Arrows Dart Goblin Guards Dark Prince Royal Ghost
Dart Goblin Prince
Goblin Gang Skeleton Army Dark Prince Royal Ghost Arrows Dart Goblin Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Dark Prince Prince Royal Ghost
Arrows Goblin Gang Prince Royal Ghost
Goblin Gang Guards Skeleton Army Dark Prince Prince
Goblin Gang Guards Skeleton Army Dark Prince Prince
Goblin Gang Guards Skeleton Army Dark Prince Prince
Arrows Goblin Gang Dart Goblin
Goblin Gang Guards Skeleton Army Dark Prince Prince Dart Goblin
Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince Prince
Goblin Gang Dart Goblin Guards Skeleton Army
Dart Goblin Guards Dark Prince Prince
Skeleton Army Arrows Guards Dark Prince Prince
Skeleton Army Dark Prince Prince Goblin Gang Guards
Dart Goblin Skeleton Army
Goblin Gang Guards Skeleton Army Dart Goblin Dark Prince Prince
Arrows Dart Goblin Dark Prince Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Royal Ghost
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin
Arrows Dart Goblin Guards Dark Prince Prince
Arrows Dark Prince
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblin Gang Guards Prince
Arrows Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Prince
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Prince
Arrows
Prince
Arrows
Arrows Dark Prince
Arrows Dart Goblin Royal Ghost
Arrows Prince
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Guards
Arrows Dart Goblin
Arrows
Prince
Arrows
Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Prince
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Arrows
Dart Goblin Dark Prince Prince
Goblin Gang Dart Goblin Guards
Dart Goblin
Dart Goblin Dark Prince Prince Royal Ghost
Prince
Dart Goblin

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