My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Little Prince
Zap
Goblin Gang Dart Goblin Little Prince
Barbarian Barrel
Goblin Gang Dart Goblin Electro Wizard Little Prince
The Log
Goblin Gang Dart Goblin Hog Rider Little Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Dart Goblin Little Prince
Royal Delivery
Goblin Gang Dart Goblin Hog Rider P.E.K.K.A Electro Wizard Little Prince
Fireball
Goblin Gang Dart Goblin Hog Rider Electro Wizard Little Prince
Poison
Goblin Gang Dart Goblin Electro Wizard Little Prince
Lightning
Electro Wizard Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Little Prince Hog Rider Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Dart Goblin Little Prince

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Gang Hog Rider P.E.K.K.A
Hog Rider
Arrows Goblin Gang Dart Goblin Poison Electro Wizard Little Prince
Poison
P.E.K.K.A Hog Rider
P.E.K.K.A
Arrows Poison Electro Wizard Goblin Gang Dart Goblin
Electro Wizard
P.E.K.K.A Hog Rider
Little Prince
Hog Rider

Defense Synergies 0 10

Arrows
P.E.K.K.A Little Prince
Goblin Gang
Dart Goblin P.E.K.K.A Electro Wizard
Dart Goblin
Goblin Gang P.E.K.K.A Electro Wizard
Hog Rider
Poison
Electro Wizard
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Electro Wizard
Electro Wizard
Goblin Gang Dart Goblin Poison P.E.K.K.A Little Prince
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
P.E.K.K.A Goblin Gang Dart Goblin Electro Wizard
Goblin Gang P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A Goblin Gang Dart Goblin Electro Wizard
Arrows Poison P.E.K.K.A
Arrows Goblin Gang Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Goblin Gang Poison Little Prince
Arrows Dart Goblin Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Electro Wizard Little Prince
Goblin Gang Dart Goblin Poison Electro Wizard Arrows
Arrows Goblin Gang Dart Goblin Poison Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Arrows Goblin Gang Dart Goblin Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Arrows Goblin Gang Poison P.E.K.K.A Electro Wizard
Arrows Goblin Gang Dart Goblin Electro Wizard Little Prince
Arrows Poison Dart Goblin Electro Wizard Little Prince
P.E.K.K.A Dart Goblin Electro Wizard
Goblin Gang Arrows Dart Goblin Poison P.E.K.K.A Electro Wizard Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Goblin Gang
Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Arrows Poison Goblin Gang Dart Goblin Electro Wizard
Goblin Gang P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Poison
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Goblin Gang
Dart Goblin
Goblin Gang Electro Wizard Dart Goblin Poison P.E.K.K.A Little Prince
Arrows Poison Dart Goblin P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Dart Goblin
Arrows Poison Dart Goblin Electro Wizard
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Poison Arrows
Arrows Poison Dart Goblin
Arrows Dart Goblin Poison
Arrows Poison Dart Goblin
Arrows Poison Dart Goblin
Goblin Gang Poison Electro Wizard
Poison Arrows Dart Goblin Electro Wizard
Poison Arrows Dart Goblin
Poison Dart Goblin
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Poison
Arrows Dart Goblin Poison Electro Wizard
Arrows Dart Goblin Poison Little Prince
Poison
Arrows Poison
Arrows Poison
Arrows Poison Little Prince
Arrows Poison Dart Goblin Electro Wizard
Arrows Poison
Poison Arrows Dart Goblin
Poison Arrows Dart Goblin Electro Wizard Little Prince
Electro Wizard Dart Goblin Poison
Poison Arrows Dart Goblin
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Goblin Gang Dart Goblin
Poison Arrows Dart Goblin Electro Wizard
Arrows
Poison Goblin Gang Dart Goblin Electro Wizard
Arrows Dart Goblin Poison
Arrows Poison
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin Poison Electro Wizard
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Electro Wizard Little Prince
P.E.K.K.A
Dart Goblin

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