My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin Musketeer Electro Dragon
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Musketeer
The Log
Goblin Gang Dart Goblin Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Musketeer Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Musketeer Electro Dragon
Poison
Goblin Gang Dart Goblin Musketeer Electro Dragon
Lightning
Musketeer Electro Dragon
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Tornado Musketeer Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Dart Goblin Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Goblin Gang
Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Gang Electro Dragon P.E.K.K.A Mega Knight
Musketeer
Electro Dragon P.E.K.K.A Mega Knight
Tornado
P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Dart Goblin Musketeer Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Tornado Goblin Gang Dart Goblin Musketeer Electro Dragon
Mega Knight
Arrows Dart Goblin Musketeer Tornado Electro Dragon

Defense Synergies 3 14

Arrows
Mega Knight Tornado P.E.K.K.A
Goblin Gang
Musketeer Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Gang Musketeer Tornado Electro Dragon P.E.K.K.A Mega Knight
Musketeer
Goblin Gang Dart Goblin Tornado P.E.K.K.A Mega Knight
Tornado
P.E.K.K.A Arrows Dart Goblin Musketeer Electro Dragon Mega Knight
Electro Dragon
Dart Goblin Tornado
P.E.K.K.A
Tornado Arrows Goblin Gang Dart Goblin Musketeer
Mega Knight
Arrows Dart Goblin Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Electro Dragon
P.E.K.K.A Goblin Gang Dart Goblin Musketeer Electro Dragon Mega Knight
Goblin Gang Tornado P.E.K.K.A Mega Knight Dart Goblin Musketeer Electro Dragon
P.E.K.K.A Goblin Gang Dart Goblin Musketeer Electro Dragon Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Goblin Gang Tornado Dart Goblin Musketeer Electro Dragon Mega Knight
Dart Goblin Musketeer Tornado Arrows Goblin Gang Electro Dragon
Arrows Dart Goblin Musketeer Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Musketeer Tornado
Goblin Gang Tornado Dart Goblin Musketeer Mega Knight
Goblin Gang Dart Goblin Arrows Musketeer Tornado Electro Dragon Mega Knight
Arrows Musketeer Goblin Gang Dart Goblin Tornado Electro Dragon
P.E.K.K.A Mega Knight Goblin Gang Musketeer Electro Dragon
Mega Knight Arrows Goblin Gang Dart Goblin Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Tornado Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Musketeer Tornado Electro Dragon P.E.K.K.A
Arrows Mega Knight Goblin Gang Dart Goblin Musketeer Tornado Electro Dragon
Arrows Tornado Dart Goblin Musketeer Electro Dragon Mega Knight
P.E.K.K.A Dart Goblin Musketeer Tornado
Goblin Gang Mega Knight Arrows Dart Goblin Musketeer Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A
Arrows Goblin Gang Musketeer Electro Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Musketeer Electro Dragon
Goblin Gang P.E.K.K.A Mega Knight Musketeer Tornado
P.E.K.K.A Goblin Gang Musketeer Mega Knight
Arrows Goblin Gang Dart Goblin Musketeer Tornado Electro Dragon
Goblin Gang P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Goblin Gang Dart Goblin Musketeer
P.E.K.K.A Mega Knight Dart Goblin Musketeer Electro Dragon
P.E.K.K.A Mega Knight Arrows Tornado
P.E.K.K.A Mega Knight Goblin Gang
Dart Goblin Musketeer Electro Dragon Mega Knight
Goblin Gang Electro Dragon Dart Goblin Musketeer Tornado P.E.K.K.A
Arrows Mega Knight Dart Goblin Musketeer Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Electro Dragon
Arrows Dart Goblin Musketeer Tornado Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Musketeer
Arrows Mega Knight
Arrows Dart Goblin Musketeer Tornado Electro Dragon
Arrows Dart Goblin Musketeer Tornado
Arrows Dart Goblin Tornado Electro Dragon
Arrows Dart Goblin Tornado Electro Dragon
Goblin Gang Musketeer Tornado Electro Dragon
Arrows Dart Goblin Musketeer Tornado Electro Dragon
Arrows Dart Goblin Musketeer Tornado Electro Dragon
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Electro Dragon
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Electro Dragon
Arrows Dart Goblin Musketeer Electro Dragon Mega Knight
Arrows Tornado
Arrows Dart Goblin Musketeer Electro Dragon Mega Knight
Arrows Dart Goblin Tornado Electro Dragon Mega Knight
Musketeer Mega Knight
Arrows Tornado
Musketeer Tornado
Arrows Musketeer Electro Dragon
Arrows Tornado Electro Dragon Mega Knight
Arrows Dart Goblin Musketeer Tornado Electro Dragon
Arrows Musketeer Tornado Electro Dragon Mega Knight
Arrows Dart Goblin Musketeer Tornado
Arrows Dart Goblin Musketeer Tornado Electro Dragon
Electro Dragon Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Electro Dragon Mega Knight
Arrows Electro Dragon
P.E.K.K.A Mega Knight
Arrows
Goblin Gang Dart Goblin Musketeer Electro Dragon
Arrows Dart Goblin Musketeer Tornado Electro Dragon
Arrows
Goblin Gang Dart Goblin Musketeer Electro Dragon Mega Knight
Arrows Dart Goblin Musketeer Electro Dragon
Arrows Tornado
Dart Goblin Musketeer Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Goblin Gang Dart Goblin Musketeer Tornado
Dart Goblin Musketeer Tornado Electro Dragon
Electro Dragon Dart Goblin Musketeer Tornado Mega Knight
P.E.K.K.A
Dart Goblin Electro Dragon Mega Knight

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