My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Electro Dragon
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Elixir Golem Skeleton Army
The Log
Goblin Gang Elixir Golem Skeleton Army
Earthquake
Goblin Gang Elixir Golem Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elixir Golem Skeleton Army Electro Dragon
Fireball
Goblin Gang Elixir Golem Skeleton Army Electro Dragon
Poison
Goblin Gang Elixir Golem Skeleton Army Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Goblin Gang Elixir Golem Skeleton Army Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Mega Knight
Goblin Gang
Elixir Golem Mirror
Elixir Golem
Arrows Goblin Gang Mirror Electro Dragon The Log
Mirror
Arrows The Log Goblin Gang Elixir Golem Skeleton Army
Skeleton Army
Mirror
Electro Dragon
Elixir Golem Mega Knight
The Log
Mirror Elixir Golem Mega Knight
Mega Knight
Arrows Electro Dragon The Log

Defense Synergies 3 10

Arrows
Mirror Mega Knight
Goblin Gang
Mirror Skeleton Army The Log
Elixir Golem
Mirror
Arrows Skeleton Army Goblin Gang Electro Dragon The Log Mega Knight
Skeleton Army
Mirror Goblin Gang Electro Dragon The Log
Electro Dragon
Mirror Skeleton Army The Log
The Log
Goblin Gang Mirror Skeleton Army Electro Dragon Mega Knight
Mega Knight
Arrows Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Skeleton Army Goblin Gang Electro Dragon The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Electro Dragon
Skeleton Army Goblin Gang Electro Dragon Mega Knight
Arrows Skeleton Army The Log Mega Knight
Arrows Goblin Gang Skeleton Army The Log Electro Dragon Mega Knight
Arrows Goblin Gang Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Arrows Electro Dragon The Log Mega Knight
Arrows Goblin Gang Electro Dragon
Skeleton Army Mega Knight Goblin Gang Electro Dragon The Log
Skeleton Army Mega Knight Arrows Goblin Gang Electro Dragon The Log
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang The Log Mega Knight
Mega Knight Arrows Goblin Gang Skeleton Army Electro Dragon
Arrows Mega Knight Goblin Gang Skeleton Army Electro Dragon The Log
Arrows The Log Electro Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Arrows Electro Dragon The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Arrows Goblin Gang Electro Dragon The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Electro Dragon The Log
Goblin Gang Skeleton Army Mega Knight The Log
Goblin Gang Skeleton Army Mega Knight
Arrows Goblin Gang Electro Dragon
Goblin Gang Skeleton Army
Mega Knight Skeleton Army
Electro Dragon Mega Knight Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight Electro Dragon
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight Goblin Gang
Skeleton Army Electro Dragon Mega Knight
Goblin Gang Skeleton Army Electro Dragon The Log
Arrows Mega Knight Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Electro Dragon
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Goblin Gang Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Mega Knight
Arrows
Arrows Electro Dragon The Log Mega Knight
Arrows Electro Dragon The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon Mega Knight
Arrows The Log Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Arrows The Log
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows The Log
Goblin Gang Skeleton Army Electro Dragon
Arrows Electro Dragon
Arrows The Log
Goblin Gang Electro Dragon Mega Knight
Arrows The Log Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Goblin Gang The Log
Electro Dragon
Electro Dragon The Log Mega Knight
Electro Dragon Mega Knight

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