My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Zappies Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman Inferno Dragon
Giant Snowball
Goblin Gang Zappies Fisherman Inferno Dragon
Zap
Goblin Gang Zappies Fisherman Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Cage Zappies
The Log
Goblin Gang Goblin Cage Zappies Fisherman
Earthquake
Goblin Gang Goblin Cage Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Goblin Cage Zappies Fisherman Inferno Dragon
Fireball
Goblin Gang Goblin Cage Zappies Fisherman Inferno Dragon
Poison
Goblin Gang Goblin Cage Zappies Fisherman
Lightning
Goblin Cage Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fisherman Fireball Goblin Cage Zappies Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Fisherman Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Goblin Gang
Goblin Cage
Fireball
Arrows Mega Knight
Goblin Cage
Goblin Gang
Zappies
Mega Knight
Fisherman
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Zappies Fisherman

Defense Synergies 1 14

Arrows
Mega Knight Fireball
Goblin Gang
Goblin Cage Zappies Fisherman Inferno Dragon
Fireball
Arrows Goblin Cage Zappies Mega Knight
Goblin Cage
Goblin Gang Fireball Zappies Inferno Dragon
Zappies
Goblin Gang Fireball Goblin Cage Fisherman Mega Knight
Fisherman
Goblin Gang Zappies Mega Knight
Inferno Dragon
Goblin Gang Goblin Cage Mega Knight
Mega Knight
Arrows Fireball Zappies Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Zappies
Inferno Dragon Goblin Gang Goblin Cage Zappies Fisherman Mega Knight
Goblin Gang Goblin Cage Fisherman Mega Knight Zappies Inferno Dragon
Goblin Cage Inferno Dragon Goblin Gang Zappies Fisherman Mega Knight
Arrows Fireball Goblin Cage Mega Knight
Arrows Goblin Gang Fireball Zappies Mega Knight
Inferno Dragon Arrows Goblin Gang Fireball Goblin Cage Zappies
Arrows Fireball Goblin Cage Mega Knight
Zappies Inferno Dragon Goblin Gang Goblin Cage Fisherman
Goblin Gang Zappies Fisherman Mega Knight
Goblin Gang Arrows Fireball Zappies Fisherman Mega Knight
Arrows Inferno Dragon Goblin Gang Fireball Zappies
Goblin Cage Mega Knight Goblin Gang Fireball Zappies
Fireball Mega Knight Arrows Goblin Gang Goblin Cage Zappies
Inferno Dragon Goblin Gang Goblin Cage Zappies Mega Knight
Goblin Gang Fireball Goblin Cage Zappies Fisherman Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Fireball Goblin Cage Zappies Fisherman
Arrows Fireball Goblin Cage Mega Knight Goblin Gang Zappies Fisherman
Arrows Goblin Cage Fireball Zappies Fisherman Inferno Dragon Mega Knight
Goblin Cage Zappies Fisherman Inferno Dragon
Goblin Gang Mega Knight Arrows Fireball Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Goblin Cage Zappies Fisherman
Fireball Arrows Goblin Gang Fisherman Inferno Dragon Mega Knight
Goblin Gang Zappies Mega Knight Goblin Cage Fisherman
Goblin Gang Mega Knight Fireball Goblin Cage Zappies Fisherman
Goblin Gang Goblin Cage Zappies Fisherman Inferno Dragon Mega Knight
Arrows Fireball Goblin Gang Zappies
Goblin Gang Fireball Goblin Cage Zappies
Mega Knight Goblin Cage Zappies Fisherman Inferno Dragon
Goblin Cage Mega Knight Fireball Zappies Inferno Dragon
Goblin Gang Goblin Cage Zappies Inferno Dragon
Inferno Dragon Mega Knight Goblin Cage Zappies
Mega Knight Arrows Fireball Goblin Cage
Mega Knight Goblin Gang Fireball Goblin Cage Zappies
Fireball Goblin Cage Zappies Mega Knight
Goblin Gang Zappies Fireball Goblin Cage Fisherman Inferno Dragon
Arrows Mega Knight Fireball Goblin Cage Zappies Inferno Dragon
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Fisherman
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Fisherman
Goblin Gang Fireball Fisherman
Arrows Fireball Fisherman
Fireball Arrows
Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Fisherman
Arrows Fireball Fisherman Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Fireball Mega Knight
Fisherman Inferno Dragon
Arrows Fireball Fisherman
Fireball Arrows Fisherman Mega Knight
Fireball Arrows Fisherman
Arrows Fireball
Fireball Zappies
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Zappies
Mega Knight
Arrows Fireball
Goblin Gang Fireball Zappies
Fireball Arrows Zappies
Arrows Fireball
Fireball Goblin Gang Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball Zappies
Fireball Zappies
Fireball Mega Knight
Inferno Dragon
Fireball Mega Knight

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