My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Miner
Giant Snowball
Goblin Gang Musketeer Witch Balloon Miner
Zap
Goblin Gang Inferno Tower Witch Balloon
Barbarian Barrel
Goblin Gang Musketeer Inferno Tower Witch
The Log
Goblin Gang Musketeer Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Musketeer Witch Balloon Miner
Fireball
Goblin Gang Musketeer Inferno Tower Witch Balloon
Poison
Goblin Gang Musketeer Inferno Tower Witch Balloon
Lightning
Musketeer Inferno Tower Witch Balloon
Rocket
Musketeer Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Miner Fireball Musketeer Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Miner Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Miner
Goblin Gang
Miner Balloon
Fireball
Arrows Miner
Musketeer
Balloon Miner
Inferno Tower
Witch
Miner
Balloon
Arrows Miner Goblin Gang Musketeer
Miner
Goblin Gang Balloon Arrows Fireball Musketeer Witch

Defense Synergies 2 8

Arrows
Fireball Inferno Tower
Goblin Gang
Musketeer Inferno Tower Miner
Fireball
Arrows Musketeer Inferno Tower Miner
Musketeer
Goblin Gang Fireball Inferno Tower Miner
Inferno Tower
Goblin Gang Arrows Fireball Musketeer
Witch
Balloon
Miner
Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Musketeer Witch
Goblin Gang Inferno Tower Witch Musketeer
Inferno Tower Witch Goblin Gang Musketeer
Arrows Fireball
Arrows Goblin Gang Fireball Musketeer
Musketeer Inferno Tower Arrows Goblin Gang Fireball Witch
Arrows Fireball Musketeer Inferno Tower
Inferno Tower Witch Goblin Gang Musketeer
Goblin Gang Musketeer Inferno Tower Miner
Goblin Gang Witch Arrows Fireball Musketeer
Arrows Musketeer Inferno Tower Goblin Gang Fireball Witch
Inferno Tower Goblin Gang Fireball Musketeer Witch
Fireball Arrows Goblin Gang Witch
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Arrows Goblin Gang Fireball Musketeer Inferno Tower Witch
Arrows Fireball Goblin Gang Musketeer Witch
Arrows Witch Fireball Musketeer
Musketeer Inferno Tower
Goblin Gang Arrows Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Witch
Fireball Arrows Goblin Gang Musketeer Miner
Goblin Gang Musketeer Inferno Tower Witch
Goblin Gang Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Musketeer Witch
Arrows Fireball Goblin Gang Musketeer Witch
Goblin Gang Fireball Musketeer Inferno Tower Witch
Inferno Tower
Fireball Inferno Tower Witch
Inferno Tower Witch Goblin Gang Musketeer
Musketeer Inferno Tower Witch
Arrows Fireball
Goblin Gang Fireball Inferno Tower Witch
Fireball Musketeer Witch
Goblin Gang Inferno Tower Witch Fireball Musketeer
Arrows Fireball Musketeer Inferno Tower Witch
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer Miner
Arrows Fireball Miner
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer Witch
Arrows Musketeer Witch
Arrows Fireball
Arrows Fireball Miner
Goblin Gang Fireball Musketeer
Miner Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer Miner
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball Witch Miner
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Witch
Witch
Arrows Fireball Miner Musketeer Witch
Fireball Arrows Musketeer Witch Miner
Fireball Miner Arrows Musketeer
Arrows Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Arrows Fireball Musketeer Miner
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Miner Goblin Gang Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Goblin Gang Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Miner
Fireball

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