My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Barbarians Balloon Lumberjack
Zap
Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblin Gang Firecracker Barbarians Lumberjack
The Log
Goblin Gang Firecracker Barbarians Lumberjack
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Barbarians Balloon Lumberjack
Fireball
Goblin Gang Firecracker Barbarians Balloon Lumberjack
Poison
Goblin Gang Firecracker Barbarians Balloon
Lightning
Balloon Lumberjack
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Freeze Lumberjack Golden Knight Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lumberjack
Goblin Gang
Firecracker Balloon
Firecracker
Goblin Gang Balloon Lumberjack
Barbarians
Balloon
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Goblin Gang Firecracker Barbarians Golden Knight
Lumberjack
Balloon Arrows Firecracker
Golden Knight
Balloon

Defense Synergies 0 9

Arrows
Barbarians Lumberjack Golden Knight
Goblin Gang
Firecracker Barbarians Lumberjack
Firecracker
Goblin Gang Lumberjack Golden Knight
Barbarians
Arrows Goblin Gang
Freeze
Lumberjack
Balloon
Lumberjack
Arrows Goblin Gang Firecracker Freeze
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
Barbarians Lumberjack Goblin Gang Firecracker
Goblin Gang Barbarians Lumberjack Freeze
Barbarians Lumberjack Goblin Gang Firecracker
Arrows Firecracker Barbarians Lumberjack
Arrows Goblin Gang Freeze Firecracker Lumberjack
Arrows Goblin Gang Firecracker Freeze
Arrows Barbarians Golden Knight
Barbarians Goblin Gang Lumberjack
Goblin Gang Firecracker Barbarians Lumberjack
Goblin Gang Barbarians Arrows Firecracker Freeze Lumberjack
Arrows Goblin Gang Firecracker
Barbarians Lumberjack Goblin Gang Freeze
Arrows Goblin Gang Firecracker Barbarians Freeze Lumberjack Golden Knight
Barbarians Goblin Gang Lumberjack
Barbarians Goblin Gang Freeze Lumberjack
Barbarians Arrows Goblin Gang Firecracker Lumberjack
Arrows Goblin Gang Firecracker Barbarians Lumberjack Golden Knight
Arrows Freeze Firecracker Barbarians Lumberjack
Barbarians Lumberjack
Goblin Gang Arrows Firecracker Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack
Arrows Goblin Gang Firecracker Lumberjack
Goblin Gang Barbarians Lumberjack Golden Knight
Goblin Gang Lumberjack Barbarians
Barbarians Goblin Gang Lumberjack
Arrows Firecracker Goblin Gang Freeze
Goblin Gang Barbarians Lumberjack
Barbarians Lumberjack
Freeze Firecracker Barbarians
Goblin Gang Barbarians
Barbarians Lumberjack Golden Knight
Arrows Barbarians
Barbarians Goblin Gang Lumberjack Golden Knight
Firecracker Barbarians
Goblin Gang Barbarians Firecracker Freeze Lumberjack Golden Knight
Arrows Firecracker Barbarians Freeze Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker Barbarians Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker Golden Knight
Goblin Gang Lumberjack
Firecracker Arrows Golden Knight
Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows
Arrows Barbarians
Arrows Firecracker Freeze
Arrows Firecracker Golden Knight
Arrows Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker
Firecracker Freeze
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Goblin Gang Barbarians Freeze
Arrows Firecracker
Freeze
Arrows
Goblin Gang Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Goblin Gang Firecracker Freeze Golden Knight
Firecracker
Firecracker Freeze Golden Knight
Firecracker

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