My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider
Fireball
Goblin Gang Firecracker Hog Rider Inferno Tower
Poison
Goblin Gang Firecracker Inferno Tower
Lightning
Inferno Tower Monk
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Earthquake Hog Rider Inferno Tower Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Earthquake

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Earthquake Mega Knight
Goblin Gang
Hog Rider Firecracker Monk
Firecracker
Hog Rider Goblin Gang Earthquake Mega Knight Monk
Earthquake
Hog Rider Arrows Firecracker Mega Knight
Hog Rider
Arrows Goblin Gang Firecracker Earthquake Mega Knight
Inferno Tower
Mega Knight
Arrows Firecracker Earthquake Hog Rider
Monk
Goblin Gang Firecracker

Defense Synergies 2 9

Arrows
Mega Knight Inferno Tower Monk
Goblin Gang
Inferno Tower Firecracker
Firecracker
Goblin Gang Earthquake Inferno Tower Mega Knight
Earthquake
Firecracker Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Goblin Gang Arrows Firecracker Earthquake Mega Knight
Mega Knight
Arrows Firecracker Earthquake Inferno Tower
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Inferno Tower
Inferno Tower Goblin Gang Firecracker Mega Knight Monk
Goblin Gang Inferno Tower Mega Knight
Inferno Tower Goblin Gang Firecracker Mega Knight Monk
Arrows Firecracker Earthquake Mega Knight Monk
Arrows Goblin Gang Firecracker Earthquake Mega Knight
Inferno Tower Arrows Goblin Gang Firecracker
Earthquake Arrows Inferno Tower Mega Knight Monk
Inferno Tower Goblin Gang
Goblin Gang Firecracker Inferno Tower Mega Knight
Goblin Gang Arrows Firecracker Earthquake Mega Knight
Arrows Inferno Tower Goblin Gang Firecracker
Inferno Tower Mega Knight Goblin Gang Earthquake
Mega Knight Arrows Goblin Gang Firecracker Earthquake
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Monk Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Inferno Tower
Arrows Mega Knight Goblin Gang Firecracker
Arrows Earthquake Firecracker Mega Knight
Inferno Tower
Goblin Gang Mega Knight Arrows Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Arrows Goblin Gang Firecracker Mega Knight Monk
Goblin Gang Mega Knight Inferno Tower
Goblin Gang Mega Knight Inferno Tower Monk
Inferno Tower Goblin Gang Mega Knight
Arrows Firecracker Goblin Gang Monk
Goblin Gang Inferno Tower
Inferno Tower Mega Knight
Mega Knight Firecracker Inferno Tower Monk
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Mega Knight Monk Arrows
Mega Knight Goblin Gang Inferno Tower
Firecracker Mega Knight
Goblin Gang Inferno Tower Firecracker Monk
Arrows Mega Knight Firecracker Earthquake Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Monk
Arrows Firecracker Monk
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Monk
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Monk Firecracker
Goblin Gang
Firecracker Monk Arrows Earthquake
Monk Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker Monk
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Monk Arrows Earthquake
Arrows Firecracker Earthquake Mega Knight Monk
Arrows Firecracker Earthquake Mega Knight Monk
Earthquake Mega Knight Monk
Arrows
Monk
Earthquake Arrows Monk
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Monk
Arrows Mega Knight Monk
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Earthquake Mega Knight
Arrows Firecracker Monk
Mega Knight
Arrows Firecracker Earthquake Monk
Earthquake Goblin Gang
Arrows Firecracker Monk
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Firecracker Earthquake
Monk Arrows
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight Monk

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