My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Cannon Cart
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Cannon Cart
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Cannon Cart Electro Wizard
The Log
Goblin Gang Firecracker Elixir Golem Cannon Cart
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem Cannon Cart Electro Wizard
Fireball
Goblin Gang Firecracker Elixir Golem Cannon Cart Electro Wizard
Poison
Goblin Gang Firecracker Elixir Golem Electro Wizard
Lightning
Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Firecracker Elixir Golem Electro Wizard Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Cannon Cart Mega Knight
Goblin Gang
Firecracker Elixir Golem Cannon Cart
Firecracker
Elixir Golem Goblin Gang Cannon Cart Mega Knight
Elixir Golem
Firecracker Arrows Goblin Gang The Log
Cannon Cart
The Log Arrows Goblin Gang Firecracker Electro Wizard
The Log
Cannon Cart Elixir Golem Mega Knight
Electro Wizard
Cannon Cart Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard

Defense Synergies 2 11

Arrows
Mega Knight Cannon Cart
Goblin Gang
Firecracker Cannon Cart The Log Electro Wizard
Firecracker
The Log Goblin Gang Electro Wizard Mega Knight
Elixir Golem
Cannon Cart
Arrows Goblin Gang Electro Wizard
The Log
Firecracker Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Firecracker Cannon Cart The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker The Log Electro Wizard
Goblin Gang Firecracker Cannon Cart The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Cannon Cart Electro Wizard
Goblin Gang Firecracker Cannon Cart Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows Goblin Gang The Log Firecracker Cannon Cart Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Gang Firecracker
Arrows Cannon Cart The Log Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Firecracker Cannon Cart Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Firecracker Cannon Cart The Log Mega Knight
Arrows Goblin Gang Firecracker Electro Wizard
Mega Knight Goblin Gang Cannon Cart The Log Electro Wizard
Mega Knight Arrows Goblin Gang Firecracker Cannon Cart The Log Electro Wizard
Goblin Gang Cannon Cart Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Cannon Cart Electro Wizard
Arrows Mega Knight Goblin Gang Firecracker Cannon Cart The Log Electro Wizard
Arrows The Log Firecracker Cannon Cart Electro Wizard Mega Knight
Cannon Cart Electro Wizard
Goblin Gang Mega Knight Arrows Firecracker Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Cannon Cart Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Cannon Cart The Log Mega Knight
Goblin Gang Mega Knight Cannon Cart The Log Electro Wizard
Goblin Gang Mega Knight Cannon Cart The Log Electro Wizard
Goblin Gang Cannon Cart Mega Knight
Arrows Firecracker Goblin Gang Electro Wizard
Goblin Gang Cannon Cart Electro Wizard
Mega Knight Cannon Cart
Electro Wizard Mega Knight Firecracker Cannon Cart The Log
Goblin Gang
Mega Knight Cannon Cart
Mega Knight Arrows The Log Electro Wizard
Cannon Cart Mega Knight Goblin Gang
Firecracker Cannon Cart Mega Knight
Goblin Gang Electro Wizard Firecracker Cannon Cart The Log
Arrows Mega Knight Firecracker Cannon Cart The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows Cannon Cart The Log
Cannon Cart Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Goblin Gang Electro Wizard
Firecracker Arrows Cannon Cart The Log Electro Wizard
Arrows Firecracker
Firecracker Cannon Cart The Log
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart The Log
Arrows Firecracker Cannon Cart The Log
Arrows Firecracker Cannon Cart The Log Mega Knight
Arrows
Arrows Firecracker The Log Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Cannon Cart The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Electro Wizard
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard Goblin Gang Cannon Cart
Arrows Firecracker Electro Wizard
Arrows The Log
Goblin Gang Firecracker Cannon Cart Electro Wizard Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Cannon Cart Mega Knight
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Cannon Cart The Log Electro Wizard Mega Knight

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