My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Zappies
Zap
Goblin Gang Firecracker Zappies Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie Zappies Inferno Tower
The Log
Goblin Gang Firecracker Elixir Golem Zappies
Earthquake
Goblin Gang Firecracker Elixir Golem Zappies Inferno Tower
Arrows
Goblin Gang Firecracker Zappies
Royal Delivery
Goblin Gang Firecracker Elixir Golem Valkyrie Zappies
Fireball
Goblin Gang Firecracker Elixir Golem Zappies Inferno Tower
Poison
Goblin Gang Firecracker Elixir Golem Zappies Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Valkyrie Zappies Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Goblin Gang
Firecracker Elixir Golem Valkyrie
Firecracker
Elixir Golem Goblin Gang Valkyrie Zappies Mega Knight
Elixir Golem
Firecracker Arrows Goblin Gang Zappies
Valkyrie
Goblin Gang Firecracker Zappies
Zappies
Firecracker Elixir Golem Valkyrie Mega Knight
Inferno Tower
Mega Knight
Arrows Firecracker Zappies

Defense Synergies 3 12

Arrows
Mega Knight Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Firecracker Valkyrie Zappies
Firecracker
Valkyrie Goblin Gang Zappies Inferno Tower Mega Knight
Elixir Golem
Valkyrie
Firecracker Arrows Goblin Gang Zappies Inferno Tower
Zappies
Goblin Gang Firecracker Valkyrie Mega Knight
Inferno Tower
Goblin Gang Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Zappies Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Zappies Inferno Tower
Inferno Tower Goblin Gang Firecracker Valkyrie Zappies Mega Knight
Goblin Gang Inferno Tower Mega Knight Valkyrie Zappies
Inferno Tower Goblin Gang Firecracker Valkyrie Zappies Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Goblin Gang Firecracker Valkyrie Zappies Mega Knight
Inferno Tower Arrows Goblin Gang Firecracker Zappies
Arrows Valkyrie Inferno Tower Mega Knight
Zappies Inferno Tower Goblin Gang
Goblin Gang Firecracker Valkyrie Zappies Inferno Tower Mega Knight
Goblin Gang Valkyrie Arrows Firecracker Zappies Mega Knight
Arrows Inferno Tower Goblin Gang Firecracker Zappies
Inferno Tower Mega Knight Goblin Gang Valkyrie Zappies
Valkyrie Mega Knight Arrows Goblin Gang Firecracker Zappies
Inferno Tower Goblin Gang Zappies Mega Knight
Inferno Tower Goblin Gang Zappies Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Valkyrie Zappies Inferno Tower
Arrows Valkyrie Mega Knight Goblin Gang Firecracker Zappies
Arrows Valkyrie Firecracker Zappies Mega Knight
Zappies Inferno Tower
Goblin Gang Valkyrie Mega Knight Arrows Firecracker Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zappies Inferno Tower
Arrows Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Zappies Mega Knight Valkyrie Inferno Tower
Goblin Gang Valkyrie Mega Knight Zappies Inferno Tower
Inferno Tower Goblin Gang Valkyrie Zappies Mega Knight
Arrows Firecracker Goblin Gang Zappies
Goblin Gang Valkyrie Zappies Inferno Tower
Inferno Tower Mega Knight Valkyrie Zappies
Mega Knight Firecracker Valkyrie Zappies Inferno Tower
Inferno Tower Goblin Gang Zappies
Mega Knight Valkyrie Zappies Inferno Tower
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie Zappies Inferno Tower
Firecracker Valkyrie Zappies Mega Knight
Goblin Gang Zappies Inferno Tower Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Zappies Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Zappies
Arrows Mega Knight
Arrows Firecracker Zappies
Mega Knight
Arrows Firecracker
Goblin Gang Zappies
Arrows Firecracker Zappies
Arrows
Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Zappies
Firecracker Zappies
Firecracker Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: