My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Arrows
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Firecracker Wizard Skeleton Army
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Goblin Barrel Skeleton Army Fireball Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Goblin Barrel

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Goblin Gang Goblin Barrel
Fireball
Arrows
Wizard
Goblin Barrel
Goblin Gang Arrows Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Goblinstein

Defense Synergies 0 5

Arrows
Fireball
Goblin Gang
Firecracker Skeleton Army
Firecracker
Goblin Gang Skeleton Army
Fireball
Arrows
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Firecracker Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Skeleton Army Goblin Gang Firecracker
Goblin Gang Skeleton Army
Skeleton Army Goblin Gang Firecracker
Arrows Firecracker Fireball Skeleton Army
Arrows Goblin Gang Fireball Skeleton Army Firecracker
Arrows Goblin Gang Firecracker Fireball Wizard
Arrows Fireball
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker
Goblin Gang Skeleton Army Arrows Firecracker Fireball Wizard
Arrows Goblin Gang Firecracker Fireball Wizard
Skeleton Army Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Arrows Goblin Gang Firecracker
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Wizard Arrows Goblin Gang Firecracker Fireball Skeleton Army
Arrows Fireball Goblin Gang Firecracker Wizard Skeleton Army
Arrows Wizard Firecracker Fireball
Goblin Gang Wizard Skeleton Army Arrows Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball
Fireball Arrows Goblin Gang Firecracker Wizard
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fireball
Goblin Gang Skeleton Army
Arrows Firecracker Fireball Wizard Goblin Gang
Goblin Gang Skeleton Army Fireball
Skeleton Army
Firecracker Fireball Skeleton Army
Goblin Gang Skeleton Army
Skeleton Army Arrows Fireball
Skeleton Army Goblin Gang Fireball Wizard
Wizard Firecracker Fireball Skeleton Army
Goblin Gang Skeleton Army Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Goblin Gang Fireball
Firecracker Arrows Fireball Wizard
Fireball Arrows Firecracker Wizard
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows Firecracker
Arrows Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Goblin Gang Fireball Skeleton Army
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Goblin Gang Firecracker Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker Wizard

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