My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Phoenix
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Hunter
The Log
Goblin Gang Firecracker Hog Rider Skeleton Army Hunter
Earthquake
Goblin Gang Firecracker Hog Rider Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Hog Rider Skeleton Army Hunter
Fireball
Goblin Gang Firecracker Hog Rider Skeleton Army Hunter
Poison
Goblin Gang Firecracker Skeleton Army Hunter Phoenix
Lightning
Hunter Phoenix
Rocket
Hog Rider Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Skeleton Army Hog Rider Hunter Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Phoenix Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Goblin Gang Mega Knight
Hog Rider
Arrows Goblin Gang Firecracker Hunter Mega Knight
Skeleton Army
Hunter
Hog Rider Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Firecracker Hog Rider Hunter

Defense Synergies 1 7

Arrows
Mega Knight Phoenix
Goblin Gang
Firecracker Skeleton Army
Firecracker
Goblin Gang Skeleton Army Hunter Mega Knight
Hog Rider
Skeleton Army
Goblin Gang Firecracker
Hunter
Firecracker Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Hunter Goblin Gang Firecracker Phoenix Mega Knight
Goblin Gang Skeleton Army Hunter Mega Knight
Skeleton Army Hunter Goblin Gang Firecracker Phoenix Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Firecracker Hunter Mega Knight
Hunter Arrows Goblin Gang Firecracker Phoenix
Arrows Phoenix Mega Knight
Hunter Goblin Gang Skeleton Army Phoenix
Goblin Gang Skeleton Army Firecracker Hunter Phoenix Mega Knight
Goblin Gang Skeleton Army Arrows Firecracker Hunter Mega Knight
Arrows Hunter Goblin Gang Firecracker Phoenix
Skeleton Army Hunter Mega Knight Goblin Gang
Skeleton Army Mega Knight Arrows Goblin Gang Firecracker Hunter
Skeleton Army Goblin Gang Hunter Phoenix Mega Knight
Skeleton Army Goblin Gang Hunter Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Skeleton Army Hunter
Arrows Mega Knight Goblin Gang Firecracker Skeleton Army Hunter
Arrows Hunter Firecracker Mega Knight
Hunter Phoenix
Goblin Gang Skeleton Army Mega Knight Arrows Firecracker Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Arrows Goblin Gang Firecracker Hunter Phoenix Mega Knight
Goblin Gang Skeleton Army Mega Knight Hunter
Goblin Gang Skeleton Army Hunter Mega Knight Phoenix
Goblin Gang Skeleton Army Hunter Phoenix Mega Knight
Arrows Firecracker Goblin Gang Hunter
Goblin Gang Skeleton Army Hunter Phoenix
Mega Knight Skeleton Army Hunter Phoenix
Mega Knight Firecracker Skeleton Army Phoenix
Goblin Gang Skeleton Army Phoenix
Mega Knight Hunter Phoenix
Skeleton Army Mega Knight Arrows Phoenix
Skeleton Army Mega Knight Goblin Gang Hunter
Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Phoenix Firecracker Hunter
Arrows Mega Knight Firecracker Hunter Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Hunter Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Hunter Mega Knight
Arrows Firecracker Hunter
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Hunter
Firecracker
Arrows Hunter Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Skeleton Army
Arrows Firecracker Hunter
Arrows
Goblin Gang Firecracker Hunter Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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